Do conditions stack?

Vegepygmy

First Post
My apologies if this has been covered before.

This came up in our game last night. My character was affected by Power A, which caused me to become dazed. Before I made a saving throw to throw off that effect, I was subjected to Power B, which also causes one to become dazed.

So when my turn comes around, and I make a saving throw to become undazed, do I make one saving throw or two? And where is this rule stated? I couldn't find it in the Player's Handbook.
 

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My apologies if this has been covered before.

This came up in our game last night. My character was affected by Power A, which caused me to become dazed. Before I made a saving throw to throw off that effect, I was subjected to Power B, which also causes one to become dazed.

So when my turn comes around, and I make a saving throw to become undazed, do I make one saving throw or two? And where is this rule stated? I couldn't find it in the Player's Handbook.

It's on p. 279 "Saving Throws": You make save each round vs. each effect - not each condition. So, if there are multiple active effects which happen to have the same conditions or ongoing damage attached, you must save multiple times. If you will, you must shake off the cause, not the consequence.
 

I disagree. And I have seen it run both ways (for example at different tables at GenCon).

The rules are somewhat vague on the issue, but to look at the same passage, you save against the effect not the power that applied the effect.

The following is my interpretation:

Two different powers applying the same effect are not going to stack.

If you are already dazed, another power that would daze you is irrelevant because you are already dazed. The powers do not apply spells with durations, they apply effects.

For example, reading under Durations (page 278): "If a target is affected by multiple powers that have the same effect but end at different times, the effect with the most time remaining applies." Note, it speaks of a single instance applying, not that all apply individually.

If you are dazed, you are dazed and when you save you are no longer dazed. And the answer to this does not depend on whether you were hit by one dazing attack or twenty. Since they do not stack, only one is in effect.

This gets more complicated when dealing with two powers that apply the same effect but with subtle differences (I.e. on is combined with another power that ends with the same save or one is 'save ends' and the other ends at a fixed time). But keeping in mind the idea that powers apply effects (not magical spells with durations), effects do not stack and saves end effects should resolve any such corner cases.

Carl
 


Unfortunately, D&D uses the word effect rather confusingly (namely, as a synonym for "game mechanical cause" and not for consequence). If you read the example provided in the Saving throw section, it's clear how they intend the word "effect" to be interpreted. "Another kind of effect is like an imp's hellish poison, which includes both ongoing poison damage and a -2 penalty to will defense."

That's not brilliant use of the English language, but it's consistent with how the word effect is used elsewhere in D&D (and not just this edition, either).

The entire quote (I hope this is still OK by the guidelines):
Each round, at the end of your turn, you roll a saving throw against each effect on you. Sometimes an effect is a single condition or one type of ongoing damage. Another kind of effect is like an imp's hellish poison, which includes both ongoing poison damage and a -2 penalty to will defense. You don't make separate saving throws against the ongoing poison damage and the will defense penalty; you make a single saving throw each round against the hellish poison itself.
Emphasis mine. You save against the "power" causing the condition, not the condition.
 
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Clearly some powers say "save against each condition seperately". This is an example of the exception that proves the rule; since it specifically calls that out, all the cases where it doesn't say that obviously are saved once against all the effects.

However, by the same token, there's nothing that says you make only one save against all conditions at once or against all instances of the same condition as a group.


So, for example: Suppose you've been dazed by a Vrock's spores and poisoned by a Drow Arachnomancer's spider curse. You'd make two saves each turn -- one against the daze, and one against the weakened-and-ongoing-necrotic.

Then you get hit by a Destrachan's Bellowing Burst. So now you're making three saves each turn -- one against the vrock's daze, one against the destrachan's daze, and one against weakened-and-ongoing -- and you're dazed until both daze effects are gone.
 
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So, for example: Suppose you've been dazed by a Vrock's spores and poisoned by a Drow Arachnomancer's spider curse. You'd make two saves each turn -- one against the daze, and one against the weakened-and-ongoing-necrotic.

Then you get hit by a Destrachan's Bellowing Burst. So now you're making three saves each turn -- one against the vrock's daze, one against the destrachan's daze, and one against weakened-and-ongoing -- and you're dazed until both daze effects are gone.

Condition cards (handed out by the DM) are great for this. You don't have to remember "dazed twice, once from this and once from that" — you just know you're dazed and you've got two cards that say so to get rid of.
 

Unfortunately, D&D uses the word effect rather confusingly (namely, as a synonym for "game mechanical cause" and not for consequence). If you read the example provided in the Saving throw section, it's clear how they intend the word "effect" to be interpreted. "Another kind of effect is like an imp's hellish poison, which includes both ongoing poison damage and a -2 penalty to will defense."

That's not brilliant use of the English language, but it's consistent with how the word effect is used elsewhere in D&D (and not just this edition, either).

The entire quote (I hope this is still OK by the guidelines):
Each round, at the end of your turn, you roll a saving throw against each effect on you. Sometimes an effect is a single condition or one type of ongoing damage. Another kind of effect is like an imp's hellish poison, which includes both ongoing poison damage and a -2 penalty to will defense. You don't make separate saving throws against the ongoing poison damage and the will defense penalty; you make a single saving throw each round against the hellish poison itself.
Emphasis mine. You save against the "power" causing the condition, not the condition.

Bad example. That is an example of a power that imposes an effect (poisoned) that imposes two conditions but specifies that one save ends both. But it is still one effect which is why a single save removes it.

And I agree, it is somewhat sloppy rules writing and should read "you make a single saving throw each round against the effect of the hellish poison itself". In that sentence they are trying to make the point that one save ends both (as an exception to the more general rule of one condition per effect). To interpret the choice of the word 'poison' rather than 'effect' in that sentence as implying 'power' rather than 'effect' is reading too much into it.


But what they never say (and what you are arguing for) is that you are saving against the power that imposed the effect rather than the effect itself.

And nothing in there indicates that if two imps poisoned you, you would have to make two saves.


And comparisons to prior editions are misleading and (imho) the source of the confusion. In prior editions, spells did not impose effects. Spells imposed enchantments that were layered on the target and thus it was logical to speak of multiple instances of a single spell affecting a target and thus perhaps not stacking, but having to be individually removed (or having independantly ending durations).

But that is not how 4E works. There is no enchantment that you can remove. There is no dispel magic to remove the dazed condition. Dazed (or poisoned) is, like damage, something the attack does to you -but once the power has inflicted its effect, it is done. The power does not have a duration.

Powers impose effects.

To put it another way: An effect is what a power imposes. No lack of clarity, just a wide range of possible effects. Some effects are single conditions, some effects are multiple conditions. But the effect is not the same as the power, just as damage is not the same as the sword.

And if you have an effect in place, there is nothing to indicate that a second hit will impose a second instance of the hit (and there are stacking rules to indicate that they won't).

If you are dazed, being hit again makes you.... dazed. (You aren't more dazed and there isn't a spell aura hovering over you to redaze you if you make a save). And when you save (one roll) you will no longer be dazed.

Question: If I am hit multiple times with a power that makes me prone (effect), how many times do I have to rise before I am standing up?



You are either prone, or not prone. You cannot be prone four times over.
You are either dead, or not dead. You cannot be dead four times over.
You are either dazed, or not dazed. You cannot be dazed four times over.

The only cases where there is an issue are:
What if you have identical effects with differing durations? And the book specifies that only the effect with the most time remaining applies (PHB, page 278).
What if you have identical ongoing damage effects? And the book specifies that only the highest value of ongoing damage applies. (PHB, page 278). (Also note - the book specifies that when you have two different types of ongoing damage, you have to save against each of them separately. It does not make that same statement in the section on the same types of ongoing damage).

Bottom Line: The RAW are not 100% clear on this issue, but the preponderance of evidence suggests that effects do not stack and you only need to save once no matter how many attacks attempted to impose a specific effect on you.

Carl
 
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Bad example. That is an example of a power that imposes an effect (poisoned) that imposes two conditions but specifies that one save ends both. But it is still one effect which is why a single save removes it.

A PC is affected by a power that dazes plus ongoing damage (save ends both).

Then the PC is affected by a power that dazes (save ends).

How many saving throws does the PC roll?

Does changing the timing of the effects change your answer?
 

A PC is affected by a power that dazes plus ongoing damage (save ends both).

Then the PC is affected by a power that dazes (save ends).

How many saving throws does the PC roll?

Does changing the timing of the effects change your answer?

I know what the next question will be, too :)

-Hyp.
 

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