Do constructs follow the "Damage to Objects" rules?

Spider said:
Does anyone have an explanation as to why these rules don't apply to constructs?

Why SHOULD they apply to Constructs? Because they are metal/wood? What about plants, then? In fact, what about humanoids? What is inherently different about a human and a human-skin wall hanging?

The answer is, of course, that the rules don't apply because they are different classes of objects that the PCs interact with in a different way.

--
gnfnrf
 

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This thread has gone from sensable to silly to angry to downright disturbing. All in less than 15 post that has to be some kind of record
 

Yeah, I think it's high time someone mentioned Hitler...

...as per the time-tested adage:
"When somebody on UseNet brings up Hitler or the Nazi's the thread has been going on too long."
:)
 

Re: Yeah, I think it's high time someone mentioned Hitler...

Spider said:
...as per the time-tested adage:
"When somebody on UseNet brings up Hitler or the Nazi's the thread has been going on too long."
:)

Ahhhhhhhhh, trying to get us shut down, eh?

Nazi!
 

Spider said:
Does anyone have an explanation as to why these rules don't apply to constructs? Does an object lose some of these benefits when it's Animated (say, by the Clr 6 spell Animate Objects)?

One of the biggest things an object loses when it becomes a construct is Object Hardness. Only animated objects retain their hardness, and it's an Ex ability. Constructs don't get hardness unless the monster descrip specifically states they do. Check out page 135 & 136 in the PHB (for objects), as well as pag 18 in the MM (for animated objects). Also, constructs don't have both Hardness and Damage Reduction, as they are very similar and basically the same thing.
 

You might want to add elemental resistance to animated objects as well (eg 1/4 damage from cold, etc).

Other construcs (such as golems) only use steel, clay, etc as their basic material; they have been greatly altered by the magic to be more flexible. Hence their lack of hardness.
 

Interesting...

OK. I can see that about golems.
I guess I'll probably end up throwing in some kind of house-rule about the energy resistances (and sometimes weapon immunities/susceptibilities) carrying over. Thanks for the input.
 

Re: Interesting...

Spider said:
I guess I'll probably end up throwing in some kind of house-rule about the energy resistances (and sometimes weapon immunities/susceptibilities) carrying over. Thanks for the input.

Be careful though. If you apply the energy attack damage rules of objects to a golem, a stone golem won't last 5 seconds against a sonic weapon. :)
 

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