DizzyKungFu said:
Umm... can someone explain this to me? What the heck is an "unnamed bonus"?
That would be a bonus wihtout a name.
Compare this to:
Table: Bonuses from Magic Items
Bonus Type.............Improves
-------------...............-----------
Armor.......................AC
Circumstance...........Attacks, checks
Competence............ Attacks, saves, checks
Deflection................ AC
Dodge......................AC
Enhancement...........Armor’s bonus
Enhancement...........Attacks, damage
Enhancement...........Ability scores
Enlargement............Str, Con
Haste.......................AC
Inherent..................Ability scores
Insight.....................Attacks, AC, saves, checks
Luck.........................Attacks, weapon damage, AC, saves, checks
Morale.....................Attacks, weapon damage, checks, saves
Natural armor..........AC
Profane...................AC, saves, checks
Resistance..............Saves
Sacred.....................AC, saves, checks
Synergy................... Checks
Many magic items offer a bonus on attack rolls, damage rolls, saving throws, Armor Class, ability scores, or skill checks. Most items that add to saving throws, attack rolls, damage rolls, or AC are restricted to a maximum bonus of +5. (Bracers of armor are an exception.) Most items that add to ability scores are restricted to a maximum bonus of +6, and the bonus usually comes in multiples of 2 (+2, +4, or +6). Skill check bonuses do not have a maximum.
Bonuses of different types always stack. Identical types of bonuses do not stack.
Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name (except for enhancement bonuses to armor and shields, enhancement bonuses to ranged weapons and their ammunition, dodge bonuses, synergy bonuses, and some circumstance bonuses).