KarinsDad, I think you have missed the point.
If you want to blow the rules off, fine. Every one does at one point or another. What you are suggesting, though, does not follow the rules, and this is the rules forum.
Also, I don't think you realize the difference between lossing dex and losing a feat. If you have dodge, and your dex goes below 13, you still have the feat, you just can't use it. You have the feat, and so when you get your dex back, the feat is there. You still have the pre-reqs for a class that requires dodge, but not one that requires dex 13+. I don't know many PrC that have stat requirments.
The question of loss doesn't answer the question of temperary bonuses though. If you can toss loss of special abilities from loss of pre-reqs, I can toss virtual feats. That makes the whole thing simpler, right?
The only thing that you are doing by allowing the abilites to come in by temperary bonuses, and not leave when the bonus leaves is powering up your game. The character becomes his magic items, since they are linked. If you like that kind of power up, go for it. I think it is too much, since the rules already allow for a lot.
As for the fun of book keeping, yes, it can be fun. It is actually a risk to lose you items. Not only do you lose the item, but some special abilites too. It keeps the game from being so linear, and therefore boring.
If you want to blow the rules off, fine. Every one does at one point or another. What you are suggesting, though, does not follow the rules, and this is the rules forum.
Also, I don't think you realize the difference between lossing dex and losing a feat. If you have dodge, and your dex goes below 13, you still have the feat, you just can't use it. You have the feat, and so when you get your dex back, the feat is there. You still have the pre-reqs for a class that requires dodge, but not one that requires dex 13+. I don't know many PrC that have stat requirments.
The question of loss doesn't answer the question of temperary bonuses though. If you can toss loss of special abilities from loss of pre-reqs, I can toss virtual feats. That makes the whole thing simpler, right?
The only thing that you are doing by allowing the abilites to come in by temperary bonuses, and not leave when the bonus leaves is powering up your game. The character becomes his magic items, since they are linked. If you like that kind of power up, go for it. I think it is too much, since the rules already allow for a lot.
As for the fun of book keeping, yes, it can be fun. It is actually a risk to lose you items. Not only do you lose the item, but some special abilites too. It keeps the game from being so linear, and therefore boring.