I suppose this may seem a little hypocritical, given that in the 3e boards, I was just criticizing a weakness of melee classes being that they were too dependent on the full attack option for the majority of their damage output, and that moving compromised their damage too much. In the same vein, I was also praising how ToB made melee viable by allowing "fighters" to move up to their speed and still be able to attack for comparable (relative to a caster) damage as a standard action.
But assuming you were capable of finding a means of moving as a swift action (say belt of battle, quicksilver motion maneuver, pounce etc), the full attack was still unparalleled in terms of how much damage it allowed you to pump out (barring certain obscene damage-generating combos).
Meanwhile, in 4e, I understand that all attacks are made standard actions because the designers wanted to emphasize mobility and the tactical nature of the game, to differentiate it sufficiently from 3e, where the characters mostly just parked themselves in 1 square and flailed away until one side was no more.
However, there may be times when a character has no/little reason or incentive to move. Say a monster who has been marked by a fighter and decides to attack him instead of risking an AoO by attempting to move. In that case, his move action is effectively wasted. So I am wondering if, in the interest of allowing it to make more efficient use of the action economy, that he be allowed to combine his move and standard to perform the equivalent of some sort of full round action/attack. Maybe it could allow for more attacks or deal more damage? Or allow it to augment its existing attacks in some manner? Say if you took a full round to "line up" your shot, it received some form of attack bonus?
This too would apply to the PCs, if they too deigned to move for whatever reason remains their own. Or it could result in some interesting combos, like the fighter relying on the wizard to push him via thunderwave so that he doesn't have to spend his move action, because he wants to save it for some full-round action.
Also note that while I do not mind 3e scenarios being raised as evidence to why this would be a good/bad idea, I honestly do not wish this to degenerate into some sort of edition war. I merely wish to see the pros or cons (I suspect it has more to do with this) of it.
Wotc has been sticking to standard action powers fastidiously up to now, and I am wondering if it intends to stay the course, or will it buck the trend some time in the future? Or has it already done so and I overlooked something?
Discuss away.
But assuming you were capable of finding a means of moving as a swift action (say belt of battle, quicksilver motion maneuver, pounce etc), the full attack was still unparalleled in terms of how much damage it allowed you to pump out (barring certain obscene damage-generating combos).
Meanwhile, in 4e, I understand that all attacks are made standard actions because the designers wanted to emphasize mobility and the tactical nature of the game, to differentiate it sufficiently from 3e, where the characters mostly just parked themselves in 1 square and flailed away until one side was no more.
However, there may be times when a character has no/little reason or incentive to move. Say a monster who has been marked by a fighter and decides to attack him instead of risking an AoO by attempting to move. In that case, his move action is effectively wasted. So I am wondering if, in the interest of allowing it to make more efficient use of the action economy, that he be allowed to combine his move and standard to perform the equivalent of some sort of full round action/attack. Maybe it could allow for more attacks or deal more damage? Or allow it to augment its existing attacks in some manner? Say if you took a full round to "line up" your shot, it received some form of attack bonus?
This too would apply to the PCs, if they too deigned to move for whatever reason remains their own. Or it could result in some interesting combos, like the fighter relying on the wizard to push him via thunderwave so that he doesn't have to spend his move action, because he wants to save it for some full-round action.
Also note that while I do not mind 3e scenarios being raised as evidence to why this would be a good/bad idea, I honestly do not wish this to degenerate into some sort of edition war. I merely wish to see the pros or cons (I suspect it has more to do with this) of it.

Wotc has been sticking to standard action powers fastidiously up to now, and I am wondering if it intends to stay the course, or will it buck the trend some time in the future? Or has it already done so and I overlooked something?

Discuss away.
