RangerWickett
Legend
I'm editing the latest ZEITGEIST adventure, which is for 17th level PCs. I know as a player I've always loathed spell resistance (Yay, I hit it; wait, it made its SR roll; dammit!), so I'm wondering if as an adventure writer I owe it to not use the mechanic. I could include some other way to have high-level monsters defended against magic that isn't quite so binary.
What are some alternatives? Or is it baked too solidly into the game?
Ideally the mechanic would somehow interact with abilities like Spell Penetration, since some PCs will take them and I don't want those choices to be useless. Maybe the monster gets a bonus to all its saves against magic, but spell penetration negates 2 or 4 points of this bonus?
What are some alternatives? Or is it baked too solidly into the game?
Ideally the mechanic would somehow interact with abilities like Spell Penetration, since some PCs will take them and I don't want those choices to be useless. Maybe the monster gets a bonus to all its saves against magic, but spell penetration negates 2 or 4 points of this bonus?