Khelon Testudo
Cleric of Stronmaus
IMHO the whole point of playing Ravenloft is to be scared of the bad guys. So you totally have license to make them more powerful, if that makes them scary.
I don't know all too much about Curse of Strahd. But I've always thought that Ravenloft was his domain. Nothing happens in Ravenloft without his knowledge or consent. Of course, if players use an effective strategy you should just run with it. The players out-thought you and they deserve the victory. But at the same time, you have to think about the world at large.The adventure is Curse of Strahd, and I particularly hate seeing Strahd go down with a whimper. I do have a souped-up version of him that I was planning to use, but the fight would be more exciting if the PCs didn't have ALL of their tricks.
The reason he can't come to the PCs right this moment is because he's currently getting married. (My campaign is deviating pretty far from the book in some ways.) Not to Ireena--she's being played as a PC--but to Esmae Amarantha, who spent last year's campaign transforming herself into the likeness of Tatyana. He also has a hostage: Ireena's brother Ismark, who has already been bitten twice. My plan was for Strahd to spring a surprise during the ceremony: He'd bring out Ismark and threaten to have Esmae give him the third bite immediately before the congregation unless Ireena agreed to step forward and marry him as well. However, once the PCs got into the castle, they made a beeline for the crypts, which they spent a whole session systematically looting one by one. When Cyrus Belview came down to say the ceremony was starting, the PCs gleefully shoved him into the tomb reserved for Ireena, shut the door, and went back to looting.
Important note:, But the reason I left it vague is because I'm not so much looking for mechanical suggestions on how to make things more challenging ... yet. I have a few ideas about that, but I'm debating myself philosophically as to whether I even should try to make things more challenging, or whether thadt's just me trying to get in the way of the fun the group wants to have.
Put. Them. On. A. Doom. Clock.Anyway, the main thing is that I feel like the players completely have the upper hand, and I'm not sure what is the best way to respond to that. How do I balance what's fun for my players with what's fun for me?
It's not that I want to kill PCs, but I'd like to make the climax of the campaign tense and memorable. I'd like the players to have to use abilities they don't usually have to pull out, and maybe be inventive sometimes.
Sorry for the long post. Any thoughts or advice will be carefully considered.
He isn't. The "revised version" literally changed about four sentences, mostly to remove references to Vistani characters' current levels of sobriety.Maybe he's tougher in the revised version?
Strahd has a variable difficulty. He has the tools to wipe the floor with almost any party around 10th level, but that doesn't mean an individual GM will play him that way, or that it will be a satisfying climax for the party. But you can split the difference. I mean a wedding ceremony is just asking Strahd to cast seeming and make everyone who fails the save look like Strahd. Including the players.Maybe he's tougher in the revised version?
No excuses for a bad DM I guess.I'm not sure if this makes you feel any better, but most groups I've played with have had an easy time against Strahd.
Yes, it's funny, by all accounts Gygax used to play with a group that size, but I find six players the absolute maximum that is manageable.My group is eight players--way too big, I know.
And you boss is just going to let them get away with this? He isn't going to spot what they are doing and set an ambush? One of the easiest ways to buff a boss is to make them smarter.Their plan is to explore the place thoroughly and loot everything of value they can find, camping whenever they get low on resources (using Leomund's Tiny Hut). Then, when they feel like they've plundered all the good stuff, they'll take a long rest so they're fresh and then take on the big guy.
There is a fine line between not wanting to kill PCs and being afraid too. You have to be willing to let PCs die if the fight is going to be meaningful. Failure should be an option.It's not that I want to kill PCs, but I'd like to make the climax of the campaign tense and memorable.
Of course, you know your players better than any of us here do, so you’ll be the best judge of what they will find fun. But to me, this sounds like a party making their own fun in the absence of a challenge. Shoving the messenger into a coffin and looting the tombs, making plans to systematically strip the whole castle of anything valuable and use Tiny Hut to get a long rest in before roflstomping Strahd? These don’t read to me as the actions of an engaged group of players. It sounds like they’re probably bored, and far from ruining the fun, I think ramping up the challenge is probably exactly what they need.The adventure is Curse of Strahd, and I particularly hate seeing Strahd go down with a whimper. I do have a souped-up version of him that I was planning to use, but the fight would be more exciting if the PCs didn't have ALL of their tricks.
The reason he can't come to the PCs right this moment is because he's currently getting married. (My campaign is deviating pretty far from the book in some ways.) Not to Ireena--she's being played as a PC--but to Esmae Amarantha, who spent last year's campaign transforming herself into the likeness of Tatyana. He also has a hostage: Ireena's brother Ismark, who has already been bitten twice. My plan was for Strahd to spring a surprise during the ceremony: He'd bring out Ismark and threaten to have Esmae give him the third bite immediately before the congregation unless Ireena agreed to step forward and marry him as well. However, once the PCs got into the castle, they made a beeline for the crypts, which they spent a whole session systematically looting one by one. When Cyrus Belview came down to say the ceremony was starting, the PCs gleefully shoved him into the tomb reserved for Ireena, shut the door, and went back to looting.
Important note:, But the reason I left it vague is because I'm not so much looking for mechanical suggestions on how to make things more challenging ... yet. I have a few ideas about that, but I'm debating myself philosophically as to whether I even should try to make things more challenging, or whether that's just me trying to get in the way of the fun the group wants to have.