Sometimes I begin to wonder if perhaps gamers are starting to get a little lazy.
In the olden days of 1st and 2nd edition D&D, the game (and all rpgs, really) were a house-rules fest. If you didn't like a thing, you changed it yourself. Nobody seriously thought that the publisher was responsible for making changes for you. New editions simply didn't come out that fast. Even if a company were so inclined, the technology to gather and compile player opinions simply wasn't there.
The internet, of course, has changed that. Now WotC has an e-mail address to take and answer your questions. They have their own message boards. They read other message boards, and they have chats, and the like. Perhaps they get a decent handle on the pulse of gaming, and they can make changes to suit. We've seen it in the numberous erratas, in FAQs galore. We can see this in the 3.5E, most strongly with Bards and Rangers, and changes in spells.
But perhaps that's not the best of all possible worlds. Sometimes I see this leading to a sense of entitlement - We don't like X, so they should change it.
Don't get me wrong - as I see it the majority is still of the "I don't like it, so I'll play it differently" camp. There's loads of good products out there to help you play things diffeently than in the core rules. But still, I hear this undercurrent - "The Core Rules are stupid. The Core Rules are wrong. It shouldn't be this way in the Core rules. It would be better if the Core Rules were different."
Or maybe it's just an "in five feet of snow, uphill both ways" reaction on my part as an older gamer who hasn't fully abandoned old thoughts on how things should be done...
So, the question for discussion is this: At what point do you say, "I'd like to run the game differently.", and at what point do you say, "The rules should be written differently"? Thoughts?
In the olden days of 1st and 2nd edition D&D, the game (and all rpgs, really) were a house-rules fest. If you didn't like a thing, you changed it yourself. Nobody seriously thought that the publisher was responsible for making changes for you. New editions simply didn't come out that fast. Even if a company were so inclined, the technology to gather and compile player opinions simply wasn't there.
The internet, of course, has changed that. Now WotC has an e-mail address to take and answer your questions. They have their own message boards. They read other message boards, and they have chats, and the like. Perhaps they get a decent handle on the pulse of gaming, and they can make changes to suit. We've seen it in the numberous erratas, in FAQs galore. We can see this in the 3.5E, most strongly with Bards and Rangers, and changes in spells.
But perhaps that's not the best of all possible worlds. Sometimes I see this leading to a sense of entitlement - We don't like X, so they should change it.
Don't get me wrong - as I see it the majority is still of the "I don't like it, so I'll play it differently" camp. There's loads of good products out there to help you play things diffeently than in the core rules. But still, I hear this undercurrent - "The Core Rules are stupid. The Core Rules are wrong. It shouldn't be this way in the Core rules. It would be better if the Core Rules were different."
Or maybe it's just an "in five feet of snow, uphill both ways" reaction on my part as an older gamer who hasn't fully abandoned old thoughts on how things should be done...
So, the question for discussion is this: At what point do you say, "I'd like to run the game differently.", and at what point do you say, "The rules should be written differently"? Thoughts?
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