Re: bah
StGabriel said:
What's this? Just do more adventures? We've done four already. Yes, it will even out eventually but so what? Are you saying that D&D is just broken for low levels, so everyone should start at level 5???
No, I'm saying that the level of randomness is not a major problem in my experience. Yes, your wizard happened to get lucky, while your ranger happened to get unlucky. Great! .
No of course you aren't your just being argument for the sake of it. *snicker*
So tell me again why you're posting.
Whether the archer taking down the green dragon solo is a parody or not, this is a tactic supported by a auto-fail on 1 rule. By talking about an auto-fail on 1 you already have to be talking about pretty obscure situations. You arguing that the points I am talking about are not ones that would come up in D&D is hardly relevant when we are talking about a rule that is only relevant in exactly those kinds of obscure situations.
Exactly. This is the sort of thing that's only a problem in a contrived situation. If you don't go out of your way to invent contrived situations, why should it be a problem?
By making such an arbitrary rule you create a world where any small-time punk has a 1 in 20 chance of landing a spell on Mr. Badass.
Yes. So what? Mr Badass has plenty of other ways to keep the small-time punk from getting to the point where he can launch that spell. In no game I'm aware of does combat reduce to the situation where Mr Badass will just sit there and let everyone target him. The saving throw is usually the _last_ in a long line of defenses that have to be breached at high levels, not the first.
The rules of D&D are the physics of its world. Yes I can alter them as I like if I don't like a rule but I thought this was a forum for discussion, and I'm simply discussing my point of view here.
Tell me again where putting forward your point of view means everyone has to agree with you.
With respect to your line about idiosyncrasies in D&D. Umm, you say there are many. I'm pointing to one. What's the problem here? Is it not good enough for your high standards?
You're not making a great deal of sense here.
Little more on our characters. The ranger is not heavily trained really. But he has been through basic training with weapons etc. He has weapon focus with his spear, it's safe to assume he does know how to use it rather well even if he's not a real expert yet. His performance so far though has been laughable. The wizard is just that. A scholarly type with no real background in weaponry that picked up a crossbow before traveling.
I'd be very leery of relying on anecdotal evidence when talking about statistical results. You say that your wizard hits very often, and your ranger doesn't. However, it's well-known that human recollection is skewed; you're less likely to remember events that are expected or mundane, and more likely to remember events that stand out. Thus because you expect the ranger to hit, the times that he does hit are just water under the bridge; they're mundane. Conversely, because you don't expect the wizard to hit, the times that he does hit are exceptional.
We're not expecting too much out of them, but the ranger being able to consistently fight better over his first few levels might be nice.
Then get your DM to pit you against monsters with lower AC. In general, the easier (or harder) it is to hit, the more consistent your results will be.