Satyrn
First Post
For my part, all the NPCs that aren't being slaughtered don't have stats at all. They're a name and a one-sentence description, plus whatever emerges as the players interact with them.I'm concerned by some of the comments in this thread which seem to imply that NPCs are being slaughtered in such vast numbers that simplifications are needed to keep combat complexity manageable. A system which encourages you to treat intelligent creatures like disposable chumps who exist only to be slaughtered in eighteen seconds or less is... problematic, in my view.
If that interaction leads to sudden, unexpected combat then I'll give them stats that make sense. There's plenty of time to do that in between the players planning their next move, and drinking beer and telling jokes, that creating on the fly works just fine.
(although it ought to be said that the time I gain from them drinking beer is spent by me drinking beer)