Amrûnril
Hero
I’m curious as to how common it is for NPCs in various campaigns to be built using the classes presented in the Player’s Handbook. This question ties into both world building (How special is a 1st level character?) and game prep (Is putting together stats for NPCs a worthwhile use of time? Do characters build using PHB rules make interesting adversaries?), so I’m interested in seeing not just the poll responses but the reasoning behind them.
For my part, I chose the second option: “Class levels are common for NPCs, but not universal.” In my world, first and second level characters, especially fighters and rogues, are fairly common. New recruits into the army might not be fighters, but most veterans will be (Spellcasters are somewhat rarer, as the world is relatively low magic, but anyone who does use magic was probably built using one of the PHB classes). This means that first level characters are competent but relatively unexceptional in their training but that they have the ability to distinguish themselves relatively quickly, as higher level NPCs become increasingly rare. I've found this philosophy to work very well but see how others with different worldbuilding assumptions or less interest in using prep time to build characters could have different preferences.
For my part, I chose the second option: “Class levels are common for NPCs, but not universal.” In my world, first and second level characters, especially fighters and rogues, are fairly common. New recruits into the army might not be fighters, but most veterans will be (Spellcasters are somewhat rarer, as the world is relatively low magic, but anyone who does use magic was probably built using one of the PHB classes). This means that first level characters are competent but relatively unexceptional in their training but that they have the ability to distinguish themselves relatively quickly, as higher level NPCs become increasingly rare. I've found this philosophy to work very well but see how others with different worldbuilding assumptions or less interest in using prep time to build characters could have different preferences.