Philotomy Jurament
First Post
Yeah, those are defining characteristics of rules-heavy systems (fine-grained/more rules, fewer GM judgment/rulings required). Your post sounds like it's assuming that those qualities are better; I disagree. What can I say -- it's a qualitative thing.BryonD said:...good [rule-heavy systems] (such as 3X) do support a lot more options without either grouping everything in one pot...or leaving more options...up to...GM rulings.
Um, okay; no argument from me on that.If you want the absolute in rules light unlimited options gaming then sit around the table with any random result generator...have the players describe their characters to the GM and start in...Clearly people want something more than this.

I'm glad you don't feel restricted; perception/opinion does count. However, I stand by the idea that more rules does, in fact, mean more restrictions. I didn't think that would be a point of contention, really; after all, the whole point of rules is to define regulations and restrictions. For example, a 3E PC can't power attack without the power attack feat. He can't spring attack without the spring attack feat. Et cetera.But as to rules-heavy being restrictive. meh, I really disagree. As long as I'm accepting that a D&D game is in the basic genre that D&D is intended to produce, then I've really never felt at all restricted.
I doesn't bother me that some people like fine-grained, rules-heavy systems. That's fine. But I don't think that such systems are necessarily better.