BryonD said:
I'm not disputing that. As a matter of fact, you are taking my logical extension fo someone else's claim and representing that as my opinion. To the contrary, my point is that the absurdity of this conclusion shows the flaw in the underlying claim.
No, it wasn't someone else's claim. It was my misunderstanding of your claim. (^_^) The way you phrased it, I completely missed that you were saying that the DM could come up with a weaker power attack-ish thing. I apologize.
& that is indeed a very good point! Just as thief skills don't mean that no-one else can hide, sneak, or climb; the combat feats in 3e do not necessarily mean a character without the feat cannot do something similar. (Although, some of the feats do contain a "Normal" clause that may explicitly limit what those without the feat can do. Easily enough ignored, though.)
BryonD said:
Are you REALLY claiming that a GM's skill has no bearing on fun.
I honestly can not see that as a remotely reasonable position.
Translation: It is about having a skilled GM. (Defining skill and then specifically going out of your way to hand wave "this isn't skill I'm talking about" doesn't hold water)
Restate my definition of skill please, because I missed it. (I tried to reword that to read less snarky, but I failed. So, please believe me when I say it is meant as a serious, snarkless request.)
I am coming to the conclusion that GM skill really isn't all that important. If the players choose to have fun, they can do it no matter how unskilled the GM is. A good & helpful attitude in the players can turn a bad GM into a great GM.
OK, OK. No doubt there are a few exceptional GMs that kill the fun no matter how hard the players try. & surely there are extraordinarily great GMs that can make a difference. So, maybe not "no bearing", but perhaps "little".