overgeeked
Open-World Sandbox
I don't. I think it's impact is wildly underemphasized amongst gamers who came into the hobby before CR.I think you're overemphasizing the impact of CR.
In my long-standing D&D group...literally the same people I started playing RPGs with almost 40 years ago...I was the last person in the group to get on board with CR. Every one of the 7-8 other people in the group were avid fans before I'd watched my first episode.I'm the only one who watches out of the dozen people I play with. It's not clear how much of an impact the show has had.
Most of the online games I play in the OOC chat almost always morphs into conversation about CR.
Never said it was. But likewise, your experience is hardly universal.It may be different for you, your experience is hardly universal.
For me it's a bit of both. I have friends to game but we don't always play together because we have different tastes. We're still friends and we still hang out, but we don't play games together.To be fair, that's exactly the experience a lot of us have. D&D is what we play in our social groups, but we'd still have the same social group if we weren't playing D&D. If any person isn't on board with a campaign or game idea, we try something else.
Honestly, if my groups fell apart for some reason I'd just stop RPing. I'm too old to go looking for new groups.
Exactly. And if anyone's not 100% on board with the game idea, genre, tone, concept, etc, they can excuse themselves. If that means no game, then no game. If that means a different group plays the game, then a different group plays the game.The value of a good session 0, where everyone tells their expectations for the game, including character death, is underestimated.