Do people like Story Hours with lots of dialogue?

Vanifae

First Post
It goes without saying, but: only if it's good dialog.

One of my favorite techniques is Sepulchraves, where he's definitely not transcribing the players, rather writing the dialog the characters themselves would have said if you had a video camera inside the game world watching them. (Or at least that's my take on what he's doing. Otherwise his PCs are some eloquent MFs.)
This is my approach as well, to make the story fit much more snugly into a narrative. I do try and stick to what was said and how it was said though.
 

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