D20 White Wine is slated for early 2007, and is a continuation of the ground-breaking material you found in D20 Ale and Whores.Hairfoot said:No white wine.
I run every homebrew like that, for some of the same reasons you listed. I don't do a lot of pre-gen when i make a campaign world. It's more fun for me to create on the fly than try and pre-create thousands of years of back history that really isn't important to the PC's.Technomancer said:"Then, another consideration comes to my mind: in a traditional medieval age, most people are ignorant and superstitous, and rarely leave, if ever, the vicinity of their native village. Then, maps of the planets are rarely available, if existing at all. So I guess, one idea would be of taking an already existing world (preferably a homebrew that no player knows about), but not show any map to the players, and not tell them anything beyond their imediate region plus vagu rumors. Then, to make the game more fun to the players, only make sure to make it fit with their preferences (i.e.: like high fantasy with elves, etc., or low-magic with humans only)."
I would LOVE a game run in this manner.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.