DonTadow said:
So, let's talk about your solution, this feats thing. Essentially take all the special abilities of a prestige, strip them and make them feats. The negatives are obvious, we throw away the flavor of the prestige and the way it can more define a class. (because that's not important according to your argument?).
Not only is it not a bug, its a feature. By stipping the flavor out of the ability we not only make the ability more flexible, in that its not tied to a flavor which may be specific to a particular setting but not apply to your campaign, but we also give back to the player what they lost - the right provide thier own flavor to thier own characters. Both the DM and the PC win. The DM gets to decide what this ability represents in the context of his own setting, and the player gets to decide what this ability represents in the context of his own character. It's like the device from the PH in which the Monk has 'rice paper walk', and the rogue has 'foot padding'.
We also throw away additional skills that prestige's can provide to define the class as well.
Are there any new skills defined by a prestige class that are not available outside of that class? If there are, and those skills aren't covered by some other skill, it would be a good argument for making that skill more general.
If you mean only greater skill selection, then I would argue that that is yet another example of wanting something for nothing. So, you want to have improved skill selection, improved skills per level, improved saving throws, a new bonus feat equivalent ability every level (or nearly) so and you don't want to give up anything that's actually important to you (like say full fighter attack progression or full wizard spell progression). Why exactly would I allow that from the standpoint of either game balance or internal game logic?
I'd say its pretty easy to get past the first obstacle, which is balancing the feats, we'd just put in a bunch of level requirements and make sure that some feats are prereqs for other feats.
Well, balancing the feats is going to prove no more difficult than balancing the PrC's in the first place. As you probably can tell, I don't think that they did a very good job of that as it is. But there is more to it than that. You know why people are always complaining that there aren't enough feats appropriate for high level characters? Well, now we don't have that problem.
We still have the problem of having 500 to 1000 feats to chose from during character creation.
First, we've already got hundreds of feats to choose from, so this is no different from the current situation. Second, we are only going to add 100's of new feats to the campaign if in fact there are scores of PrC's with unique class abilities that we wish to convert over to our campaign anyway.
Instead of opening a prestige reading a paragraph and moving on, you want us to read and make rules for 100s of feats.
As opposed to reading and making rules for 100's of PrC's, yes I do. If this work had been done from the beginning, instead of sending lots of people down this false path, we wouldn't be needing to undo it now. And frankly, I doubt that most players read the paragraph first. Most players probably scan down the list of class abilities first, and then go back and read the intro if the class abilities interest them.
Then you want game developers to be the ones to make sure these feats all work well together. HOnestly this sounds like chaos to me.
No less chaos, and to my mind less chaos than the hundreds of PrC's in existance.