Celebrim said:
Strictly by the book, eh?
Ok, this is what my book says about rogues:
"Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness."
Not all rogues are thieves. Not all thieves are rogues. That's been true since at least the 2nd edition thieves handbook.
But all thieves are rogues. If I want ato play a thievish character then rogue's my class according to that description. It also suggests that those looking to play scout, infiltrator, spie, diplomat or thug should take rogue as well.
Celebrim said:
What in the world do you mean by 'traits'? Do you mean having 'flurry of blows'? If by 'traits' you mean 'class abilities', then yeah anyone with the class abilities of a class should probably be a class. If by traits you mean hermit who has focused on honing his body and mind, then we are talking about something that is external to the rules.
I'm not sure if I understand you here. By traits I mean that specific "career choices" in dungeosn and dragons have traits associated with those classes for purposes of clarity. A player can see particular moves in combat and know what type of character they are dealing with. Even if your background is a hermit whom hones his body his skills we'll show me that he's some type of monkish character.
Celebrim said:
Since you made reference to constitutional law earlier, I'm going to take a stab at an analogy that might make sense to you. You've claimed that I haven't been strict enough in my interpretation of the text. I claim that you have failed the Madison standard of literalism, and that you are in fact trying to claim that the Preamble has the force of law when in fact it doesn't. The above quote that I made about Rogues is preamble. It is not 'the rules'. You can't claim rule authority based on the discussion, any more than you can claim constitutional authority based on the Preamble. Fluff is not crunch.
We can play Hamilton vs. Madison for as long as the debate has taken place in this country. The PHB is the constitution of Dungeons and Dragons and with any document with such power arguments like such arise.
HOwever, we both agree that the document is written as it is. There is an introduction followed by chapters of rules. Claiming that any section after the introduction is only a preamble to the rules seems a bit to fictional to believe. The preamble of any book is clear. Preamble is simply an old word that means introduction from the latin word ambul or to walk. A preamble is a brief walk through of what is to come. It is by no means burried in sections and articles.
The only thing I can relate to a preamble in the PHB is the introduction that gives an overview of the book, talks briefly about the game and encourages fun. It is fluff.
But once that first page begins, you have stepped into the rules of the book, however you might interpret them. The chapters in the PHB are sections and articles. To use the quote you pulled as an example:
"Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness."
This is not fluff. This is a clear definition on what rogues are and what they are not. We can not pick and choose what rules are important and what are not inside of the PHB.