G'day folks!
I originally posted this over at Dragonsfoot, but it probably is better over here.
I know there's a bunch of people out there who rant and scream whenever a 3E module is released that doesn't follow all the rules precisely. I know also that I can be one of them.
However, if the module said up front "This module doesn't follow the d20 rules precisely. Some of the skills bonuses aren't possible using the core system, but have been set that way to create an unique feel for this module" would it be so bad?
I know that I and several others tore into Rob Kuntz's Maze modules for not following the d20 rules precisely (especially in the monster stats & pregen characters), but the question is this: would we have minded so much if he'd given an explanation for the divergences beforehand?
The DMG does mention the lighter style of play, where strictly following the rules is less important than other matters.
What do you all think?
Cheers!
I originally posted this over at Dragonsfoot, but it probably is better over here.

I know there's a bunch of people out there who rant and scream whenever a 3E module is released that doesn't follow all the rules precisely. I know also that I can be one of them.
However, if the module said up front "This module doesn't follow the d20 rules precisely. Some of the skills bonuses aren't possible using the core system, but have been set that way to create an unique feel for this module" would it be so bad?
I know that I and several others tore into Rob Kuntz's Maze modules for not following the d20 rules precisely (especially in the monster stats & pregen characters), but the question is this: would we have minded so much if he'd given an explanation for the divergences beforehand?
The DMG does mention the lighter style of play, where strictly following the rules is less important than other matters.
What do you all think?
Cheers!