Do recreational drugs feature in your campaign?

Are recreational drugs featured in your campaign?

  • Yes

    Votes: 158 49.7%
  • No, and this is a considered choice

    Votes: 26 8.2%
  • No, and we haven't discussed or considered it

    Votes: 134 42.1%

I voted "Yes," but only because I had a recent plot revolve around a new drug that appeared in the campaign city. Nasty, highly-addictive stuff that eventually turns you into a violent psycho subject to control by the guy who makes it. Other than that one story line it's never come up. The PCs drink alcohol occasionally, but it's not a big deal.
 

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I have allways used drugs as illegal stuff thats one of the main sources of income for thieves guilds and evil churches since i figure you have to be at least a little stoned to think its a good idea to worship the dread god of baby eating or grandmother clubbing.

I use some based on real life drugs and others from the book of vile darkness or other magically created stuff. Most of them have penalties that far outweigh any mechanical benefit so players tend to stay away from them. As it should be. After all very few modern people do any sort of drug because it helps them be better at anything. People do it because it feels good and to hell with the consequences, i dont see why a fantasy drug should be much different in that respect.
 

Yes, in various forms.

Featured prominantly in adventure I wrote called "Chase the Dragon".

In my old 2e homebrew drugs could be used to offset spellpoint cost. Other drugs could be used to offset the side effects of casting necromancy spells. Other where used in conjuration to subdue demons and devils, other still used to increse the effectiveness of evocation spells.

In 3e these appeared for a while as a way to cast metamagic on the fly.
 


I've occasionally had drugs come up in games, but it depends on what's going on and where you are. My last use was the priest (there was no ranger) fudging a foraging roll when the party was out of food and came upon some mushrooms.... :D Other than that, it's the standard Hobbit weed, Calishite powder, and the ever popular alcoholic drink: Dragon Piss.
 


Recreational drugs haven't appeared in my games so far but that doesn't mean they won't. Such things exist but they just never have an impact on the games I run.
 

They ended up figuring in significantly in last weeks game. We went back to talk to an NPC, a drow sorcerer, we were working with to find him acting really strange. We made jokes about him being stoned and I even asked to make a "smell check" and was indeed an opium addict. While getting frustrated with his behavior, one of the PCs started pushing him around and ended up ripping off his necklace. Turns out that he was in the service to another demon and hiding from Lolth and the necklace was the only thing preventing her from finding him. Once ripped off, he freaked, but being too stoned to convey why, we couldn't help (plus, he was attacking us) and a giant spider arrived and carried him away.

Moral of the story: recreational drugs can kill.
 
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I voted "no, but it hasn't been discussed" for my current campaign.

I was in a campaign set in FR where the DM introduced some nasty drugs that I think were from Lords of Darkness. One particularly troublesome PC ended up with a serious addiction and died shortly after from an overdose...
 

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