Do skeletons and zombies ONLY come from the create undead spells?

I've always treated areas of negative energy corruption would animate undead. Stuff like Blackwater or Darkwater from Stormwrack is water infused with negative energy, so people who drowned in that would have a good chance of coming back as lacedons or the like. Restless Earth, or earth corrupted by negative energy, will generally animated dead buried within it, like Pet Sematary. This level of corruption is generally beyond ability of mortals to create, but may occur naturally in areas with a particular tie to the Negative Energy Plane. (An area where lots of negative energy spells were cast over generations would probably end up being corrupted in this way, as tiny neg energy essences filter down into the groundwater.)

AE's version of Animated Dead ("Animated The Dead") creates intelligent undead, much like the skeletons in Army of Darkness. "Welcome back to the land of the living. Now grab a shovel!" Casters can only have one undead at a time (there are exceptions to this though), and undead keep their class abilities. Its a neat variation on animating undead, though.

Where are all the good undead-specific buffing spells these days, anyway? 2e's Necromancer's Handbook had some good ones, Undead Alacrity, Bone to Steel, and so on. Have these made the cut to the current edition?
 

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Emirikol said:
But there's no other official way to create a skeleton or zombie other than the spell right?
A creature slain by a mohrg returns as a zombie.

More importantly, there is always rule 0. e.g. Check the beginning of the Sunless Citadel for its skeletons.
 

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