0-hr
Starship Cartographer
Do the rules as written make some classes more dependent upon magic items than others?
I'm thinking of putting together a campaign with almost no magic items in it but I'm afraid this might unbalance the classes. If I don't introduce any house rules to compenstate, will class balance be destroyed? Or will everyone suffering equally keep things in line?
My first guess is that things would be ok, except that "buff spells" would be in higher demand. Assuming the main tanks had one magic weapon to deal with damage reduction, I don't see any critical problems. But I figured it would be nice to get a second opinion (and to have something to read other than that stupid See Invisibility argument).
I'm thinking of putting together a campaign with almost no magic items in it but I'm afraid this might unbalance the classes. If I don't introduce any house rules to compenstate, will class balance be destroyed? Or will everyone suffering equally keep things in line?
My first guess is that things would be ok, except that "buff spells" would be in higher demand. Assuming the main tanks had one magic weapon to deal with damage reduction, I don't see any critical problems. But I figured it would be nice to get a second opinion (and to have something to read other than that stupid See Invisibility argument).
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