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Do the rules need to?

Do rules need to prevent player tactics?

  • Yes.

    Votes: 9 21.4%
  • No.

    Votes: 33 78.6%

  • Poll closed .

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No. Assuming one sees it as a problem then it is not a game problem it is a player problem. Just don't have the players do this and the problem is solved. :D
 




If it is considered a problem, then yes.

As long as the game has per-day use of powers (whether they're explicitly 'dailies', or x/day as in 3.x barbarian rage), and per-day healing, then there will always be a strong temptation for players to go nova and then rest. And there's only so much the DM can do to stop this behaviour - not every adventure should be on a ticking clock, and throwing nightly ambushes at the PCs can just make the problem worse.

So, yes, if the fifteen-minute workday is a problem, then the rules have to go some way to addressing it. Getting rid of those daily resources is probably a good thing.

(That said, in many cases it is adventure design rather than rules design that causes the problem - encounters on the edge of what is possible will always prompt a fight/recover cycle.)
 

No - if this is an issue in the campaign then the GM should work within his or her realms to address the issue. The rules do not need to explicitly guard against this in my opinion.

If they do this is seems to me it will quickly escalate between the rules trying to "beat" the players when the GM has plenty of tools already to reduce the number of times a 15 minute work day is used.
 

Well, the rules generally provide stats for unicorns and vampires, so I don't see why "the 15 minute workday" shouldn't have stats like any other mythical beast.
;)
 


If it is considered a problem, then yes.
I'm with delericho.

To phrase it differently, I think a more poignant question is "Why shouldn't the rules discourage the 5 minute workday?" Sure, DMs can always spend extra prep time compensating for rules that 100% reward players for snoozing after every combat. But if the game assumes that players won't snooze after every combat, it's only logical to build some kind of FIGHT ON! incentive into the rules. That's what rules are for.

Some players are happy to fight on even without time constraints and even when they're rewarded with nothing but increased risk, but I don't buy the whole "Just man up, and keep fighting, it's the badass thing to do!" argument. 'Cause I know a lot of players who like to play, well, smart. And I can't blame those players for playing smart rather than badass (foolhardy).

Because like, delericho says, there isn't always a good DM solution to the 5 minute workday. I don't see why the rules shouldn't work with the DM, rather than against him. I don't see why the rules shouldn't throw the players a bone for doing the badass thing.
 

Into the Woods

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