Tequila Sunrise
Adventurer
No, the 5 MWD isn't so much a problem in D&D's typical dungeon/castle environment, where there are obvious risks with resting for hours. What I'm talking about are those environments where enemy reinforcements really don't make sense -- or at least strain credulity.What extra prep time?
It takes minimal effort on a DM's part- on the fly- to have the party encounter a guardhouse's squad's replacements discover they've all been slaughtered at their posts...and are waiting for the SoB's that did it (especially for an organized force). Or that the noise of combat has drawn other creatures to the site of the last conflict.
For example, I'm prepping the first encounter of my next adventure. The party has just returned from a demon-infested dungeon, weighed down with well-earned booty. Soon after their arrival in Lordsport, their long-time home base, they're going to be ambushed by one of the PC's drow sisters. Now, I don't really want this encounter to be extra long or extra dangerous; just a "Gah, wth are you doing here?!" situation. It'll get really scary later.
But because the PCs have no reason to hold their nukes back -- this is their home turf after all, which makes reinforcements unlikely -- common sense dictates that they nova. So I have to pad the encounter to make it more than a cakewalk. It's not exactly a Greek tragedy, but the RAW isn't making my job any easier either.