Planesdragon
First Post
Not quite.Raven Crowking said:If you accept as a general principle that no information can be transmitted faster than the speed of light, then there are a whole host of divination spells that you suddenly can't cast. The minute you say that "these are physical laws, but with these exceptions" you have re-written physics on a fundamental basis. To put the fact simply, you can either choose to have a world in which science is "realistic" according to our modern standard models -- which implies philosophical materialism -- or a world in which magic works. If you think you have both, you're kidding yourself.
It's entirely possible to have a science-based world with magic. The important part is to either determine that there is something fundamentally different in the play-universe from our own, or to conceptualize some kind of exotic method wherein the magical effects can be scientifically explained.
A good example is science fiction and FTL travel. As far as we know, it's "impossible" to do--so SF needs to either invent a new aspect of reality (hyperspace) or an exotic method to achieve the desired result ("warp speed", out of pure blind luck, is actually plausible--once you figure out how to warp space/time, that is.)