Monkey Boy
First Post
Last night we finished our Ravenloft game with a TPK. Strahd and some minions ambushed us on our second trip into the castle. No-one could think of legitimate reasons to bring in a new party; all the good hooks had been taken by replacement PC's as they arrived to replace dead characters.
It felt almost comical this never ending stream of PC's arriving in Barovia on various missions.
This isn't really a whine. The game was fine, it was just the high turn over of characters took the wind out of our sails.
As a DM I have also experienced the TPK wreck when running STAP. The party, all caught up in the eleborate plot got butchered by Onolungu (the Balurga demon). Introducing replacement characters to the isle of dread was a little awkward, replacing a whole party without the prior groups motivations and history proved too jarring.
So my question is does a TPK mean an end to a campaign?
If not how have you successfully carried on playing after a TPK?
It felt almost comical this never ending stream of PC's arriving in Barovia on various missions.
This isn't really a whine. The game was fine, it was just the high turn over of characters took the wind out of our sails.
As a DM I have also experienced the TPK wreck when running STAP. The party, all caught up in the eleborate plot got butchered by Onolungu (the Balurga demon). Introducing replacement characters to the isle of dread was a little awkward, replacing a whole party without the prior groups motivations and history proved too jarring.
So my question is does a TPK mean an end to a campaign?
If not how have you successfully carried on playing after a TPK?