Henry said:
If I threw my PC in front of a pack of wolves, and had no chance of death, the game loses some of its sense of drama or risk for me. Even in movies or TV shows, main characters die in trivial ways for dramatic effect (e.g. the death of the character Tara in Buffy the Vampire Slayer TV series).
BTW, I dont think anyone is suggesting there actually be no chance of death. Is anyone saying that if you deliberately chose to die in dramatic fashion that you would not be allowed to die? nope.
the argument isn't against planned, dramatically appropriate deaths, but against casual death as a result of nothing more significant than a lucky die roll on the part of an unspecified foe and we might add regardless of the impact within a game's plots and stories.
Take Buffy, Tara's death was not an accident. Joss did not roll a 1 the night before and script tara to die. he killed her character in order to trigger the change in Willow and bring about the season's three part finale in a big way. her death was planned, devised and scriptied and was not just the result of a bad die roll.
Imagine if instead, back in season 5, during the beginning of the chase scene in the winebago one of the knights had gotten a lucky crossbow to kill dawn? Well, now they have all succeeded, dawn is dead, glory's plans are kaplooey and the whole season's theme about saving dawn and her great role is now, sort of, not gonna wrap up.
wouldn't that have been fun?
heck, we might have been spared thw whole UPN buy-out and seasons 6 and 7 had that been the result of season 5.
Simply put, while the extremes are usually louder, to me there is a world of space between "a lucky die roll means your character is gone so stop yer whining sissy" and "there will be no death or even threat of injury in this game no matter what choices you make" and i bet many a game is run in the vast space between those two poles every day.