Velmont
First Post
Dead must be part of the game, or why having hit point? now, the amount is up to the master, but I say, don't fear to kill a player that do stupid things. And don't biased the dices because the Scythe wielding barbarian just got two critical against the Rogue... shits happen.
With my table-top master, I don't count the number of dead I have (yes, I have done many stupid things), but here, in PbP, I had one dead character, and I must tell, I miss the feeling of being getting out of a combat near the dead and survive just because someone had a good idea or did a nice move.
But as I said, there is way to kill a character. Let's just look at my dead character on PbP. It is in EPIC, a Mutants and Mastermind game run by Calinon. We are now at our 6th season, and Kevin, my first character died in the 5th (finally, because he had many chance to die). He was a spoiled kid of a rich businessman who can duplicate powers of other, but is pretty weak without stealing other powers. A villain, named Mia, that he met a few times had a fixation on him. After many encounter, the relation between Mia and Kevin have been well devellop. Mia had fallen in love with Kevin, but she was a psycho and Sado, and decide she needed to kill Kevin to prove her love to him... the final scene of Kevin was pretty nice, and for once, he was doing great but sadly, he couldn't hold for one the last round before the rescue arrived. So he got killed and the teal arrived, seeing the sword still in the chest of Kevin.
Well, I'll stop here, but I could have detail it even more and talk more about it. Why? Because even if the death of Kevin was something I didn't want, the way it was made the story a good one. The master made Kevin's dead an interesting one.
Personally, I won't stop a death, but I may slow delay it. If something kill a character, I may simply hold the hit to kill the character a bit later, but in an interesting fashion. It is a game, and it must be interesting, so make some inetresting death too.
With my table-top master, I don't count the number of dead I have (yes, I have done many stupid things), but here, in PbP, I had one dead character, and I must tell, I miss the feeling of being getting out of a combat near the dead and survive just because someone had a good idea or did a nice move.
But as I said, there is way to kill a character. Let's just look at my dead character on PbP. It is in EPIC, a Mutants and Mastermind game run by Calinon. We are now at our 6th season, and Kevin, my first character died in the 5th (finally, because he had many chance to die). He was a spoiled kid of a rich businessman who can duplicate powers of other, but is pretty weak without stealing other powers. A villain, named Mia, that he met a few times had a fixation on him. After many encounter, the relation between Mia and Kevin have been well devellop. Mia had fallen in love with Kevin, but she was a psycho and Sado, and decide she needed to kill Kevin to prove her love to him... the final scene of Kevin was pretty nice, and for once, he was doing great but sadly, he couldn't hold for one the last round before the rescue arrived. So he got killed and the teal arrived, seeing the sword still in the chest of Kevin.
Well, I'll stop here, but I could have detail it even more and talk more about it. Why? Because even if the death of Kevin was something I didn't want, the way it was made the story a good one. The master made Kevin's dead an interesting one.
Personally, I won't stop a death, but I may slow delay it. If something kill a character, I may simply hold the hit to kill the character a bit later, but in an interesting fashion. It is a game, and it must be interesting, so make some inetresting death too.