DragonLancer said:You shouldn't need me to define decent tactics for you.
Its my experience that just running in against superior or larger foes tends to be bad tactics, often resulting in death or near-death for at least one PC.
Where as use of cover, flanking, missile coverage, height advantage...etc, what most do, is good tactics.
Common sense stuff.
ThirdWizard said:And if the monster gets a lucky critical, then the PC should die.
And if the monster gets a lucky critical, then the PC should die.
Isn't that like:Why?
apesamongus said:Wow, so a lot of stuff that can still very easily result in character death. Why not try to address the actual points in my post.
Quasqueton said:Isn't that like:
"If someone gets hit in the head by a large caliber bullet, they should die."
"Why?"
Then why use the critical system?To restate the question, What positive impact does it have on the gaming experience if a character dies because of a low probability roll for a monster attack?
apesamongus said:As players we define what happens in a RPG. There aren't actually any laws od physics and physiology limiting what choices we can make. And, most decisions we make in that regard should have some positive impact.
To restate the question, What positive impact does it have on the gaming experience if a character dies because of a low probability roll for a monster attack?
apesamongus said:To restate the question, What positive impact does it have on the gaming experience if a character dies because of a low probability roll for a monster attack?