Mark
CreativeMountainGames.com
die_kluge said:I think it's a gradual shift in the nature of the game. Which is somewhat ironic given where the game seems to be headed, with the rise of miniatures and a more rules-oriented approach.
From my perspective, the only thing that has changed since 1974 is that the DM has to do less guess work while adjudicating. There isn't any less roleplaying, in fact there seems to be more by individual players as they play longer. I've seen no such shift.
die_kluge said:I think 2nd edition was a larger leap towards the idea of keeping players alive. D&D was born out of wargaming roots, so it was natural to have people die in the early versions of the game.
I think you are generalizing your own experiences, though I'm not saying that they are invalid nor am I saying that others may not have shared your experience. However, I am saying that my own experience does not mirror yours. Dying is part of the rules of the game, has always been part of the rules of the game, and if it were removed or downplayed so as to make it negligible would fundementally change the game to the extreme.
die_kluge said:Nowadays, I'll be damned if I let a DM kill me willy-nilly after I just spent a couple of days writing up 6 pages of character history. That's not fun, that's just plain mean.
I think you need to define "willy-nilly" because I get the feeling that your investment in your characters prompts you to use that term more broadly than I would use it.