Do we know anything about feat & power progression?

loseth

First Post
So, do we?

If not, what's your best guess? Maybe something like SWSE? Perhaps a feat on every odd level and a power every even one as a general rule, with Wizards maybe getting a power each level?
 

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We don't know much that's definite, and most of what we know is for the first two levels.

A feat every other level seems likely, but powers are probably more frequent than that. The "silo" aproach suggests that you won't be able to pick any power you want at any level, and there's evidence that suggests you get your first utility power at level 2.
 

Thanks Patlin.

Any info/rumours/guesses on what the siloed categories will be? Just utility/attack or a little more differentiated than that?
 

My speculation is something along the lines of this:

Feat and/or utility power every even level.
At will powers every third level.
Encounter powers every sixth level
Daily powers every ninth level.
 

Andur said:
My speculation is something along the lines of this:

Feat and/or utility power every even level.
At will powers every third level.
Encounter powers every sixth level
Daily powers every ninth level.

It would be quite few... only 10 more spells for a top-level Wizard compared to a 1st level?
 

Andur said:
My speculation is something along the lines of this:

Feat and/or utility power every even level.
At will powers every third level.
Encounter powers every sixth level
Daily powers every ninth level.
Seems a bit off to me.

Here's my guess:

At Will Abilities: 1st level. Gained by class. Might never change, and never be added to (possibly even if multi classing?)
Encounter Powers and Daily Powers: Varies by class (and paragon path), but generally at least one power per level, and at every even level, it is a utility power, every odd level a combat power.
Feats: Every 2 levels. You can pick feats to gain racial abilities/powers.

Encounter/Daily distribution seems to depending on class.
 

Andur said:
My speculation is something along the lines of this:

Feat and/or utility power every even level.
At will powers every third level.
Encounter powers every sixth level
Daily powers every ninth level.

Except in the wizard spell pages revealed at DDXP we did not see any new at-wills listed.

I think maybe there will either be new at-wills for each tier (level 1, 11, 21) or there will be some other mechanic we have not yet seen for increasing effectiveness of powers chosen earlier. It would be kind of lame if the at-wills you took at level 1 did the same damage at level 30. Although perhaps damage scaling will come in the form implement bonuses and expected attribute increases...

Hmm, that actually makes sense. If implements/weapons go from +1 to +10 at level 30, and if attributes increase every four levels, then you would gain say 7 points for a roughly +3 modifier gain. Hmm, that +13 would seem to take the place of the 1/2 level modifier that exists in SW Saga. Although it seems a little underpowered compared to Saga, but then again apples and oranges.

I guess there's your scaling right there. So perhaps you never gain more powerful at-wills. Just the initial ones.
 

Andur said:
My speculation is something along the lines of this:

Feat and/or utility power every even level.
At will powers every third level.
Encounter powers every sixth level
Daily powers every ninth level.
Not really a problem, but there is definitely a inequality of gains for certain levels. Under this system, level 6 is a windfall with a new feat, at-will, and encounter. Level 18 gives one of everything.

Again, not necessarily a problem, but I am hoping for a system that spreads things out a little more even. I think it goes to making each level more fun. :)
 

Dragonblade said:
I guess there's your scaling right there. So perhaps you never gain more powerful at-wills. Just the initial ones.
I bet you get more at will powers. Maybe not more powerful newer at will powers, but simply more.

There's little reason not to make that available. The action economy contributes a lot to keeping it balanced. If you're sitting at a higher level, have multiple daily powers, multiple per encounter powers, and a handful of at will powers, adding a new at will power can't damage things much. There's only so many rounds in a day.
 

loseth said:
Thanks Patlin.

Any info/rumours/guesses on what the siloed categories will be? Just utility/attack or a little more differentiated than that?

We know for sure there are Attack Powers and Utility Powers, but there could be others. If I had the wizard power sheet readilly available, I'd look through that to double check, but I don't think I saw any outside those two categories.

Additionally, we know there are class features and racial powers. Class features like the Cleric's healing word seem to be targeted at niche protection, and at making sure that each class can take care of it's expected roll without detracting from its other choices. In other words, if you create a cleric PC and choose all of your powers based on dealing damage, you'll still be able to heal. The fact that they made healing word a minor action indicates to me that they are very serious about letting classes do their thing without giving up other options.
 

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