Christopher Lambert
First Post
ptolemy18 said:Hello everybody,
I assume that most people's D&D campaign worlds use all the core player races (gnomes, elves, half-orcs, halflings, dwarves, etc.). And frankly, it's such a D&D tradition that I wouldn't expect otherwise.
But... just in your personal homebrews... does anyone else think that's gnomes, halflings and dwarves are an awful lot of races of what are all basically "little people"? I guess it goes back to Tolkein, who created hobbits as his own distinctly British-middle-class race distinct from dwarves, which seem mostly influenced by the Norse idea of burrowing, metalworking dwarves. D&D took these two races pretty much unchanged, then added gnomes, which have a little bit more "feyness" about them. (In the "magical faerie creatures of the woods" sense, that is.)
In Ankh-Morpork, calling a dwarf a "little person" is a good way of getting yourself killed.
I don't see dwarves as "little people" and have no problems with them, either.
Obviously dwarves, halflings and gnomes all have their own distinct traits in D&D.
Name one for gnomes.
However, in my own campaign, I've radically scaled back the wee folk and reduced them to ONE little-people player-character race: just gnomes.
Gah! The worst one of the lot!
Well, it's your setting, but I have to say I'm surprised you replaced dwarves with wimps... err... gnomes.


