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Do we really need Monks?

(Psi)SeveredHead said:
The 3.5 psychic warrior doesn't have Weapon Specialization anymore.

Yeah. If you're a Jedi Knight you don't need weapon specialization. :)

(Psi)SeveredHead said:
good luck :)

Thanks.

It's not the size of the task that's difficult. My problem is trying to balance some of the defense feats so everybody doesn't take them.

Sam
 

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JVisgaitis said:
My campaigns are as far from Euro-centric as possible. I mostly run playtest games of Violet Dawn, so I don't even have any of the core races in use. I wrote monks into our campaign setting and even though they now have a place, something about the monk in general as a class just bugs me. For the record, I think monks should stay core, but need a revamp to make them more generic.

Denizens of Avadnu came in the mail today. Very cool! Mistji are cool. So are Arageld & Sulwynarii. Many of the monsters are truely horrifying.

Doesn't Violet Dawn have humans? Humans are a core race. In my quick scan through the book, I've seen least one critter described as being able to pass for human and several that were once human.

JVisgaitis said:
Me said:
Wouldn't this class have to have variable BAB, HD & saving throw progressions based upon what was being modelled?

I'd love to discuss this further, but I hate mile long responses and I anticipate I'll be writing a lot. They wouldn't all have the same stats. The class is designed so you could taylor him to suit the type of Monk you wanted kinda like the Totem Warrior in AU.

Wingsandsword is very much pro-monk, so he may object to these quotes being attributed to him.

I'm going to do something similar, but I'll back monks up to a mystic class rather than a martial one. I'll have physical monks(HD: d8), spiritual monks(HD: d6), and mental monks(HD: d4). Customization would proceed from one of those three starting points. To me, the core of the monk is his path. Not every path will include unarmed combat, or even any kind of rigorous martial training at all.

JVisgaitis said:
Me said:
I think creating new feats so the fighter and any other class can gain these abilities if the player wants them bad enough would be a more productive route.

Agreed. I have created a bunch of new unarmed feats, but I've made changes/additions to the Monk as well. I didn't make all of the Feats available to everyone, to me that's like making Weapon Specialization available to Rangers or Paladins.

Sure, the really mystic stuff should stay with the monk or be available through prestige classes. The solely physical stuff I'd make open for other characters to take though.


JVisgaitis said:
I stand by my point: Monks are harder to work into a campaign then any other class. If they were stripped of all of their supernatural abilities and were replaced by a class that could branch out along their career path into other areas (wrestling, brawling, etc.), they would be far easier to incorporate into a game and would satisfy the segemt of gamers that dislike the current Monk as is.

I've had more trouble working in monks due to their rigidity and players wanting to play them when they really wanted somthing else. Lots of people have trouble with the paladin, druid & bard also. So many people have stated that they had no difficulty with monks that I'm marking the problem up to a matter of style. I'll happily include standard monks in the next game I run if that's what the player REALLY wants to play.

JVisgaitis said:
No I don't. I just have a big beef with the current Monk and went on a tangent. There definitely needs to be a bigger influence on unarmed combat via the Feat route. We are doing that and "fixing" the Monk as well. ;-)

We're in agreement on the unarmed combat feats.

From what I've seen, you're in favor of making the monk a mystic specialist of an unarmed combat base class. I, on the otherhand, am in favor of making the monk an unarmed combat specialist of a mystic base class. We're not quite on the same page for that one. :)

JVisgaitis said:
So are you going to post it, or are you just going to be greedy and hoard it?

A combination of greedy and lazy, actually. Probably more lazy than greedy. ;)

It's just numbers and system right now. I'll give it a quick coat of Easy Buff and send it to you by e-mail. I've got your address from the e-mail you sent me.

Sam
 

fusangite said:
Ah... the reasoned, careful response I've come to expect of you Hong.

Oh dear.

So, it's okay for you to discuss what a class is generally like, minus a whole bunch of specifics such as the magic the class uses, the weapons the class uses and nearly every other one of its features besides how it does melee combat.

I never said that the monk's noncombat abilities were irrelevant. I said that for many people, the defining characteristic of the monk was the unarmed combat schtick. When they talk about what their monk character does, it generally starts off with "he doesn't use weapons". Another defining characteristic is self-sufficiency: "he doesn't need items". Neither of these concepts is particularly out of place for your typical D&D campaign, even one that self-consciously emulates medieval Europe. You still have all your funky magical powers, but from the point of view of historicity, they're just another fantastical D&D element, like fireballs and teleporting and plants that eat you. A rigorously European game might ban monks, but it'll probably ban lots of other things as well.


But when I suggest a general resemblance between two things, it's "babbling."

Yes, because on the one hand, you have said that it's not geographical separation that counts, it's mythic theme; then when people have mentioned how D&D draws from myths as disparate as Arab, ancient Greek and African, you say it's because these Europeans had heard of these places. Like Europeans had never heard of Cathay before 1975.

... or was it because these places weren't too far away from Europe? But I thought it wasn't geography that was your beef?

Yeah -- and that's a surprisingly rare thing in European myth and literature.

Hercules killed the Nemean lion with bare hands. There is an Olympic sport called "Greco-Roman wrestling", even. I suppose now you'll be saying that ancient Greece doesn't count as European or something.

What gives you the sense this doesn't bother me? All I have indicated is that the other classes in the PHB can be fitted into a mythic Europe framework and the monk cannot.

Then you're not trying hard enough. What exactly is mythic European about shapeshifting priests of "nature"? How about pseudo-kenderish halflings who don't share anything with the Tolkien original except the name and the height? How about (hoary old example follows -->) flying, teleporting, blasting wizards? And I haven't even got to the funky creatures in the MM. After all that, a guy with the ability to punch people to death should be easy-peasy. I do hope you're not implying that white men never figured out how to punch people to death.

Yes, the monk is based on (movies of) Asian stories of martial artists doing crazy kung fu things. But who gives a damn what it's based on? The important thing is what it represents in-game, whatever may have caused some designer somewhere to think of it in the first place. There's nothing stopping you redefining the monk's backstory to be whatever you please, whether it's for one PC or the class as a whole. People who prefer to do things exactly by the book might have trouble with this, but they're hardly the ones who are complaining about the monk in the first place.

And thank your lucky stars you don't have "Grand Master of Flowers" to deal with any more.

Besides, if everything besides a class's melee attack abilities are just "flavour text," doesn't this make discussing any class with you pretty problematic?

The ability to distinguish flavour text from mechanics is considered a prerequisite to discussing classes in a sensible manner, yes. Notice that I said that the flavour text involving ki could be ignored. I didn't say anything about ignoring the _mechanics_ themselves.

The fact that many things in D&D are, to one degree or another, out of place in a mythic Europe setting does not mean that these things are equally out of place. Druids and dark elves, while more out of place than paladins are still nowhere near as out of place as monks.

... to you, perhaps. It would seem that others put a different ordering on things.

So, please post your marvellous demonstration that colour-reversed, spider-worshipping elves (or floating eyeballs of destruction, or flying rainbow serpents, or brain-eating, squid-headed people) are not as out of place as monks. Otherwise I will be forced to conclude that this post was too small to contain it.

Well, it's a pleasure to correspond with so many people on ENWorld who share my delusion. How do you account for so many people having the same misinterpretation of D&D as I have?

People can be stupid. It's not a crime.

Well, the dictionary seems like a good place to start.

That was fast. I wasn't expecting the obfuscation to come in for another six posts.

Tell us, hong, does the dictionary define a monk as "an unarmed combatant with a bunch of super powers"?

No. And D&D defines multiplication as addition. Your point is what, exactly?

If that definition were to show up in any dictionary or encyclopedia, wouldn't it be much more likely to appear next to a term like "Superman" or "Batman"?

In D&D, every character past a certain level is Superman. Your point is what, exactly?

So, why do you suppose that D&D chose to use the word "monk" to signify someone who does this?

Because "martial artist" has too many syllables and Gary doesn't work for TSR any more. NEXT!

Might it be that the centre of the class is not its melee attack progression but the fact that it represents an Oriental "monk"?

Ah, right. So your real beef with the class is not its weird abilities, or its lack of options, or even its flavour text, but its name. It's good to see such substantive issues being debated in depth on this here mailing list. Perhaps we could rename the class "George" and we could get back to arguing about how rangers got teh shaft.

By the way, I was quite impressed with your unarmed fighter class substitute for the monk. It looks well-balanced and well-designed.

Thank you.
 

Our party's monk keeps falling to his death whenever we need him to climb anything. Is there a feat called Kung-Fu Grip out there somewhere? And shouldn't monks get it automatically?
 

A rigorously European game might ban monks, but it'll probably ban lots of other things as well.
That's a good point.

Also, even if humans don't have monks, other races (PHB and otherwise) easily might. Humans could then go to their monasteries for training or even start their own monk tradition, of course.

BTW, I hope this discussion can be a friendly one. :)
 
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Samuel Leming -> The "Kung Fu" TV series was originally developed by Bruce Lee and the producer of the Green Hornet series. It would serve as a vehicle for Bruce, whose role as "Kato" in the Green Hornet was astoundingly popular. But the studio high-ups decided that Bruce Lee was "too Chinese" to play a Chinese guy (yes, it is as stupid as it sounds) and decided to cast David Carradine as Kwai Chan Kane. The disappointment made Bruce Lee leave the US and return to his native Hong Kong, where the Green Hornet show was aired under the name "Kato". There Bruce made his most famous movies, until his sudden death.

Can you imagine how "Kung Fu" would've been different if it actually starred Bruce Lee?
 

Samuel Leming said:
What gets me is the class doesn't match the more free wheeling swashbuckling character concepts I've see for unarmed combatants. If you want to play a Jacky Chan character, rather then Kwai Lo Kane*, the monk really isn't for you.

The problem is that D&D's overall approach to combat still very much reflects its wargaming roots, compared to more freewheeling RPGs like Feng Shui or Exalted. You generally don't get a lot of incentive to do spectacular, as opposed to smart, moves. Put in a Jackie Chan class, and it would really be out of place, much more so than a quasi-Asian class in a quasi-western setting. I mean, there's a reason you don't see Jet Li and Jackie in the same movie....

There's nothing stopping you playing a Jackie Chan _character_, of course. But IMO the best way to handle this, in terms of mechanics, is via things like action points or similar script-immunity stuff. Then everyone is on the same page as regards what sort of feel is desired from the game.


I see your point on the fighter's schtick though, but if the fighter isn't a martial artist does he even deserve to have the weapon specialization feat?

Hey, all I wanted was to make an alt.monk, not redo the whole game!
 

JVisgaitis said:
Historically speaking yes. In game? Druids can easily be clerics of a nature goddess, paladins can be knights of the realm. Much easier then trying to justify a Monk. Bards are so ingrained throughout all of history in every culture that I strongly disagree. Every culture originated with oral traditions and story telling. How many of you have met the charismatic person that rattles off countless stories and jokes in modern times? I know a few.

I stand by my point: Monks are harder to work into a campaign then any other class. If they were stripped of all of their supernatural abilities and were replaced by a class that could branch out along their career path into other areas (wrestling, brawling, etc.), they would be far easier to incorporate into a game and would satisfy the segemt of gamers that dislike the current Monk as is.

You'll get no argument from me on this point. I just thought I would explain my position to others on this thread in the hopes (fat chance) that it would be misrepresented less.
 


Samuel Leming said:
Doesn't Violet Dawn have humans? Humans are a core race. In my quick scan through the book, I've seen least one critter described as being able to pass for human and several that were once human.

Good point. Violet Dawn does have humans. But humans as they are is an issue for another thread.

Samuel Leming said:
I'm going to do something similar, but I'll back monks up to a mystic class rather than a martial one. I'll have physical monks(HD: d8), spiritual monks(HD: d6), and mental monks(HD: d4). From what I've seen, you're in favor of making the monk a mystic specialist of an unarmed combat base class. I, on the otherhand, am in favor of making the monk an unarmed combat specialist of a mystic base class. We're not quite on the same page for that one. :)

Seems like a good way to go. Our version of the Monk will be martial in root concept. Through the purchase of feats and class choices, you'll be able to make him more spiritual or mental. Watch out for those crazy monks!

I think there exists the potential to create a new class which would be able to satisy both the non-mystic and mystic themed monks. More tailored abilities such as the higher level Monk abilities that exist now, would be relegated to Prestige Classes.

And for the record, my concept coming into this thread is starting to shift a bit. Just to avoid the "Jeff your changing your stance every post retort." :D
 
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