Do We Still Need "Oriental Adventures"?

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Orientalism -- a wide-ranging term originally used to encompass depictions of Middle Eastern, South Asian, and East Asian cultures -- has gradually come to represent a more negative term. Should Dungeons & Dragons, known for two well-received books titled "Oriental Adventures," have another edition dedicated to "Eastern" cultures?

[h=3]A Brief History of Orientalism[/h]For a time, orientalism was a term used by art historians and literary scholars to group "Eastern" cultures together. That changed in 1978 with Edward Said's Orientalism, which argued that treatment of these cultures conflated peoples, times, and places into a narrative of incident and adventure in an exotic land.

It's easy to see why this approach might appeal to role-playing games. Orientalism is one lens to view a non-European culture within the game's context. We previously discussed how "othering" can create a mishmash of cultures, and it can apply to orientalism as well. The challenge is in how to portray a culture with nuance, and often one large region isn't enough to do the topic justice. The concept even applies to the idea of the "East" and the "Orient," which turns all of the Asian regions into one mono-culture. Wikipedia explains the term in that context:

The imperial conquest of "non–white" countries was intellectually justified with the fetishization of the Eastern world, which was effected with cultural generalizations that divided the peoples of the world into the artificial, binary-relationship of "The Eastern World and The Western World", the dichotomy which identified, designated, and subordinated the peoples of the Orient as the Other—as the non–European Self.


Game designers -- who were often admitted fans of Asian cultures -- sought to introduce a new kind of fantasy into traditional Western tropes. Viewed through a modern lens, their approach would likely be different today.
[h=3]The "Oriental" Books in D&D[/h]The original Oriental Adventures was published in 1985 by co-creator of D&D Gary Gygax, David "Zeb" Cook and François Marcela-Froideval. It introduced the ninja, kensai, wu-jen, and shukenja as well as new takes on the barbarian and monk. It was also the first supplement to introduce non-weapn proficiencies, the precursor to D&D's skill system. The book was well-received, and was envisioned by Gygax as an opportunity to reinvigorate the line -- ambitions which collapsed when he left the company. The book's hardcover had the following text printed on the back:

…The mysterious and exotic Orient, land of spices and warlords, has at last opened her gates to the West.


Aaron Trammell provides a detailed analysis of how problematic this one line of text is. The sum of his argument:

Although Gary Gygax envisioned a campaign setting that brought a multicultural dimension to Dungeons & Dragons, the reality is that by lumping together Chinese, Japanese, Korean, Mongolian, Philippine, and “Southeast Asian” lore he and co-authors David “Zeb” Cook and Francois Marcela-Froideval actually developed a campaign setting that reinforced western culture’s already racist understanding of the “Orient.”


The next edition would shift the setting from Kara-Tur (which was later sent in the Forgotten Realms) to Rokugan from the Legend of the Five Rings role-playing game.
[h=3]Controversy of the Five Rings[/h]James Wyatt wrote the revised Oriental Adventures for Third Edition D&D, published by Wizards of the Coast in 2001. It was updated to 3.5 in Dragon Magazine #318.

Legend of the Five Rings, a franchise that extends to card games, is itself not immune to controversy. Quintin Smith got enough comments on his review of the Legend of the Five Rings card game that he included an appendix that looked critically at chanting phrases "banzai!" at conventions and some of the game's art:

Now, I have no idea if this is right or wrong, but I do know that chanting in Japanese at an event exclusively attended by white men and women made me feel a tiny bit weird. My usual headcheck for this is “How would I feel if I brought a Japanese-English friend to the event?” and my answer is “Even more weird.” Personally, I found the game’s cover art to be a little more questionable. I think it’s fantastic to have a fantasy world that draws on Asian conventions instead of Western ones. But in a game that almost exclusively depicts Asian men and women, don’t then put white people on the cover! It’s such a lovely piece of art. I just wish she looked a little bit less like a cosplayer.


Perhaps in response to this criticism, Fantasy Flight Games removed the "banzai" chant as a bullet point from its web site. The page also features several pictures of past tournament winners, which provides some context as to who was shouting the chant.
[h=3]Fifth Edition and Diversity[/h]By the time the Fifth Edition of D&D was published, the game's approach to diverse peoples had changed. Indigo Boock on GeekGirlCon explains how:

Diversity is strength. The strongest adventuring party is the most diverse adventuring party. Try thinking about it in terms of classes—you have your healers, fighters, and magic users. Same goes for diversity. Different outlooks on life create more mobility and openness for different situations. Jeremy also explained that it was crucial that the art also reflected diversity, as did Art Director Kate Erwin. With this, they tried to make sure that there was a 50/50 split of people who identify as male and people who identify as female in the illustrations.


Trammell points out how these changes are reflected in the art of the core rule books:

First, there are illustrations: an East Asian warlock, a female samurai, an Arabian princess, an Arab warrior, and a Moor in battle, to name a few. Then, there are mechanics: the Monk persists as a class replete with a spiritual connection to another world via the “ki” mechanic. Scimitars and blowguns are commonly available as weapons, and elephants are available for purchase as mounts for only 200 gold. Although all of these mechanics are presented with an earnest multiculturalist ethic of appreciation, this ethic often surreptitiously produces a problematic and fictitious exotic, Oriental figure. At this point, given the embrace of multiculturalism by the franchise, it seems that the system is designed to embrace the construction of Orientalist fictional worlds where the Orient and Occident mix, mingle, and wage war.


A good first step is to understand the nuances of a region by exploring more than one culture there. Sean "S.M." Hill's "The Journey to..." series is a great place to start, particularly "Romance of the Three Kingdoms."

D&D has come a long way, but it still has some work to do if it plans to reflect the diversity of its modern player base and their cultures...which is why it seems unlikely we'll get another Oriental Adventures title.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Asia has an amazing array of cultures.

I want to appreciate the diversity of worldviews, and find the interesting and fun stuff.
 

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WOTC lists the first languages it will translate, but that doesn't mean there will be no attempt to translate into Russian, Chinese, or any of the languages mentioned.

http://dnd.wizards.com/articles/news/localization

By the same token, it has already been a year since said announcement and still no release of a japanese version of the game (all I can see in amazon japan is the english version of the books), so you should not believe said announcement is meant to be believed a 100%

Not that the japanese are going to get mad if an oriental adventures (japan) gets some facts wrong, because they will even in the 21st century google has limits if you only search about other cultures without knowing their language.
 

What needs to not happen is a book full of harmful stereotypes.

...
Harmful to whom, exactly?

While there are certainly groups in the Orient that are vulnerable, they're threatened by their neighbors and not by stereotypes. And what kind of stereotypes are we talking about, anyway? The idea that everyone who grows up East of the Urals knows kung-fu? I think that asian media has penetrated and saturated the Occidental world enough to think that those cultures are pretty secure.

The only potentially "harmful stereotype" I can see coming from an Oriental Adventures book would be pertaining to middle eastern cultures, since we are still dealing with some ignorance and fear related to that entire region. I think now is really not the time for an Arabic or Persian themed adventure path or setting, but then maybe that's backwards... I suppose a good argument could be made that now is exactly the time for a positive iteration of an Arabian Nights influenced manual.

Anyway, it has been my observation that people who are from the cultures that are fictionalized in these game products find the books laughable, silly, and sometimes entertaining, but rarely offensive. What seems to be prevalent is home-grown angst mongers being very sensitive on their behalf, and wringing their hands about the need to be respectful of other cultures and bewailing the horrible imminent threat of treating them as "the other." The irony of singling out these "threatened" cultures for delicate treatment seems to be lost in the haze of sanctimony.
 

Since AFAIK D&D 5th edition is not being translated into chinese, hindi, russian, farsi or arabic, I think it is an overstatement that it needs to be respectful. Heck, hollywood has been disrespectful of other cultures for decades and they profit quite a bit selling their movies and merchandise outside the anglosphere (unlike 5th).

IMO what is needed is some stratification. One Oriental Adventures can't cover ALL of the "orient". Have one for japan (maybe add korea also), have another for china (maybe include mongolia), another for india (maybe include the tibet), another for non european russia and one for the middle east. Dunno if southeast asia has a distinctive "flavor" of it's own.

Although I like your second point, I gotta disagree with the first for a few reasons. 1) “They probably won’t read it.” is not a very good reason to be less concerned about respect, in my mind. 2) A LOT of people from those areas read English perfectly fine and/or now live in English-speaking places like the US and UK and are D&D fans. 3) As we have seen in recent years, and obviously with Black Panther, Hollywood can often make a heck of a lot more money being respectful to a wider audience (whether it’s race, sex, etc.) than by disrespecting and alienating large numbers of potential customers. I’m not saying a 5e OA in the same style as older ones wouldn’t sell well or be high quality, but I know they could do better now and would possibly sell even better to a larger audience because of it.
 

The main thing that annoys about D&D orientalism, is superfluous duplication. Dont add a samurai, if a fighter represents it well enough. (The 5e samurai fighter derives inspiration from modern samurai genre movies. Which I see as fine, in that it adds something salient and new.)

If a ‘daoist’ ‘alchemist’ can be reasonably approximated by the druid class or the wizard class, then just use this class for it. Dont duplicate classes without substantial reason. Add a couple of extra spells, if certain effects sound interesting. Sometimes create a subclass, depending.

For a positive example. I like how the 5e monk class includes a shadow monk (aka ninja), described in a way that can be used to either represent a mythologically accurate ninja, or a class that is suitable for a euro-esque setting. The standard 5e rogue class represents well a historical ninja.



Another annoyance concerns psionics. Some fans seem to orientalize − exoticize − psionics. Psionics is a virtually universal human concept because all humans have minds, and various cultures report phenomena that are equivalent to psychic phenomena. There are places in Asia where psionics can make sense − shamanic animism, Chinese/Japanese chi/ki, Hindu gurus, Jewish mysticism, or so on. But avoid reducing psionics to orientalism (or to far realms).
 

I'm very confused. I thought ENWorld had a policy against political posts, but this is the second political article in a week. Is it ENWorld's policy that politics is a forbidden topic here?
 

Maybe. My only horse in this race is that I want diverse material for dnd without having to sift through the (generally horribly unbalanced) sea of 3pp stuff, and I won’t spend my money on Orientalism.

But it’s not about accuracy or any of that. It’s literally just about not lumping all things “Oriental” into an exotic far off realm for white characters to be tourists in. The message for wotc is simple; Hire the diversity you want to see in the world, and either don’t use direct pastiches of real world specific cultures, or do so respectfully with the input and writing of Asian writers, to present distinct cultures.

I mean, look at the Avatar cartoons. I’ve never seen anyone complain about them in this context, because they do an excellent job of creating a new world that has respectful, non-stereotyped, elements of diverse Asian cultures used as inspiration.

Avatar (the cartoon) is an excellent example! I believe a big part of it was doing their research and hiring experts. (I remember seeing all of the thought that went into just designing their bending moves and styles! Amazing stuff!)
 

To me, the katana is a versatile one-or-two-handed finesse weapon, and brings something new to the table.
 

Although I like your second point, I gotta disagree with the first for a few reasons. 1) “They probably won’t read it.” is not a very good reason to be less concerned about respect, in my mind. 2) A LOT of people from those areas read English perfectly fine and/or now live in English-speaking places like the US and UK and are D&D fans. 3) As we have seen in recent years, and obviously with Black Panther, Hollywood can often make a heck of a lot more money being respectful to a wider audience (whether it’s race, sex, etc.) than by disrespecting and alienating large numbers of potential customers. I’m not saying a 5e OA in the same style as older ones wouldn’t sell well or be high quality, but I know they could do better now and would possibly sell even better to a larger audience because of it.

Profit does not equal Right, no matter how much the fans of uncontrolled Capitalism may claim.

But yes, media can be done right and be profitable, like with the Black Panther movie example, also with the Moana and Coco movie examples.
 

This comment is actualy kind of hilarious. So you would like an Australian themed adventure that's not full of harmful stereo types ... where the land is being flooded with prisoners who were sent to the island from a far land ... but 'most of whom are just trying to get along'? Umm ... sure, I guess if you want something purely fictional you can do whatever you want. But aren't you at the same time kind of saying that you want more historical accuracy with the 'no harmful stereotypes' part of your comment?

You are aware of the massive genocide (and all the injustives that went with it) that the australian aborigines have suffered at the hands of the island's colonists, right? 'Cos I'm pretty sure those that arrived were not 'mostly just trying to get along'.

Maybe I misuderstood something you were trying to say? Because it comes off as though you are virtue signalling on the one hand and then showing your own ignorance on the other.

I don't know what virtue signalling is. I know what type of people I normally hear the term from.

Frankly I know jack about Australian history. I know that Britain(?) used it as a dumping ground for people. I know that their descendants make up the majority in Australia. I know that there are Aborigines.

I had thought I was just coming up with an example of something that would be familiar, but not Asian or Middle-Eastern in stereotype.
 

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