Now I’m imagining a party who “goes nova” on rest precautions. “Guys, I’ve spent like three spells slots already. We’d better take a long rest now, or I won’t have enough juice to make our resting spot safe.”One thing to consider is once players get certain ablities available, preventing long rest from a mechanical point becomes very difficult without DM purpose building counters. Tiny hut, teleportation, illusions, passive stealth buffs, non detection, stone shape, passwall, and so on all can almost guarantee a rest.
Better to control the consequences of the 8 hr rest than the rest itself.
Once my players got Leomund's Tiny Hut, I have little choice.
That makes a lot of sense to me.We moved to a system where the DM determines if a rest is possible because it wasn't fun to be constantly interrupted by random encounters. It was just a slog and people weren't having fun. So now the party might ask the DM can we long rest here? If they are out on adventure that answer is going to be no.
That's why I added the sliding EXP scale to promote moving forward. Risk/reward at its coreNow I’m imagining a party who “goes nova” on rest precautions. “Guys, I’ve spent like three spells slots already. We’d better take a long rest now, or I won’t have enough juice to make our resting spot safe.”
It depends. It's pretty "mega-gamey", but one of the things I like to do is have the players make the random encounter rolls. In a normal traffic area for the dungeon it is typically a 1 on a d6 per hour generates an encounter. The players on watch roll the dice one at a time for their watch.
I justify it in game by saying the die type and frequency represents the noises and shadows they hear and see respectively. If they get in an out of the way cavern or other quiet spot the roll might be a 1 on a d12 once per a watch (3 or 4 hours). This also helps convey the sense that some places in the dungeon are safer than others.
I know this method is not for everyone and would break immersion for many. However, my group is deeply on the Game side of playing and they like it.
Besides, the moans that go up when that dastardly 1 shows up makes this rbdm grin!