If the designers change something that I think was fun, it doesn't make me feel like I was having wrong fun...it makes me ignore their change. What is preserved is largely up to me and my group of players.
Anyone can do what they want in their home game, so that's not generally the source of ire from lore changes.
But the default assumptions matter a great deal.
And when you replace old lore with new lore, you're saying, "this should be your new default assumption, if you want to play the game. I mean, you can change it, but this is the new standard."
Someone who liked the old one is going to resist that. If history is any indication, they are going to resist that vocally on the internet.
This is part of why you heard the "It's not really D&D!" complaint in 4e. For a lot of folks, the fun they had with the old lore
defined D&D for them. Without that old lore, they didn't feel like 4e supported the kind of game they were looking for or the kind of fun they were interested in having.
pemerton said:
I have a player in my 4e group who liked the 4e tieflings, and played one, and the "my ancestors were corrupted by devils" thing has been an important part of the character. I don't believe this player - who has played plenty of 2nd ed and 3E - ever had any interest in the prior version of tieflings.
4e had a lot of this: by changing the lore, they hoped to interest people that hadn't been interested.
I think they wound up losing more in that deal overall, since the people who
had been interested weren't anymore, and the new folks didn't fill that gap (since, you know, dwarves and elves and fighters and wizards are still what most people play).
pemerton said:
by giving tieflings (and dragonborn, and dwarves, and elves, and goblins, and warlocks, etc) a morally and thematically laden backstory, the lore establishes a setting which is (by default) dynamic rather than static and which (again, by default) gives PCs a context for and reasons for action arising out of nothing but choice of race and class
You say this like this was new to 4e, but it's been true all the time in D&D, forever, even with the homebody halflings.
pemerton said:
And finally, the suggestion that "I'm supposed to abandon that fun because some dice-jockeys in Renton tells me" and that "it feels like the managers of this game that you've come to have fun with don't understand at all why you're having fun with their game" - this I don't get at all. It's like the other moralising/normative language that has been used upthread. You're not supposed to abandon anything. If you don't like the new tieflings keep using the old ones. It's not going to do your game any harm to roll your tiefling's appearance on the old random chart.
The default matters. Expectations matter. Design intent matters. These things tell me how I am meant to play the game. If the default/expectation/intent of 4e is that I'm going to tell the story of a Turathi tiefling, but I don't want to tell that story, why should I bother to play 4e at all? It's not offering me the fun that I want. I'll just stick with a game that IS offering me that fun.
Hussar said:
I think this is what baffles me most whenever this comes up. The degree of ownership that people presume over the game is astounding. It constantly surprises me.
It doesn't surprise me at all. D&D is a game of having fun by telling stories with your friends. Of
course people have ownership over the stories they have fun creating with their friends! If they didn't have any ownership over that experience, I'd be worried!