Imaro
Legend
But, they didn't since the 4e MM HAS Planescape eladrin.
Are they celestials??
But, they didn't since the 4e MM HAS Planescape eladrin.
We are. In 5e lore ALL salamanders are slaves to Efreeti. In earlier lore, they could be slaves, they could be free, they could be enslaved by someone else entirely.
IOW, 5e CHANGED the lore. And you're perfectly fine with it. Why? Why is this change perfectly acceptable, when other changes aren't. If lore is important, how do you distinguish between important and unimportant lore? What's the criteria?
Are they celestials??
But, they didn't since the 4e MM HAS Planescape eladrin.
No they aren't... and there are still nobles.
No there are Salamanders who are slaves to the Efreet and those who are not... 5e did it correctly by adding to the lore as opposed to replacing it.
You're basically saying that because it costs you a minor bit of work, I can NEVER have anything that I want. Because I DON'T WANT standard D&D cosmology. I've never liked it and have always been forced to home-brew my own since my 1e days. ALWAYS. Then in 4e, I finally got a cosmology that I could work with and I liked, only to have that shut down and flushed down the toilet because you apparently can't be bothered to do any work.
LOL. You realize that when Eladrin were added to the game, there was no such thing as a "celestial" as a type, right? Celestial means good aligned outsider, IIRC. So, yup, they are celestials, even if the key word isn't really used in 4e.
I used Tremere and Tzimisce from M:tG (and system-native Nera) in a 4-way battle in a D&D game once. Now, saying that V:tM vampires and D&D vampires are 'different' is putting it mildly, but it wasn't exactly hard to bang out D&D stats for 'em. As for differences in setting & cosmology, well, D&D assumes a multiverse, so anything's possible /somewhere/.- No... but that's completely missing the point. My old books work just fine, if I'm playing using 2nd edition rules! But if I want to use my old material with 4e, there's a major problem because many monsters have been changed or eliminated, and the cosmology is different. Hell, I might just as well be trying to play Planescape using the rules from Vampire: The Masqurade, it's about as easy.
That's being terribly unfair to 5e. Didn't it have enough impossible goals already?A new edition of a game - any game - should not put up roadblocks making it difficult to continue your game from a previous edition. That's just bad customer service and PR.
Nope. Reread your 5e Monster Manual please. ALL salamanders are enslaved by Efreeti. And, now, according to Elemental Evil, Efreeti kill all salamanders that don't worship Efreeti. All salamanders hate Azer because they blame the Azer for the efreeti enslavement of salamanders.
5e Monster Manual said:Domineering Nobles.
Although salamanders follow the destructive impulses of their fiery nature, slavery under the efreet has impacted the culture of free salamanders. They rule their own societies according to the efreet model, in which larger and stronger salamanders claim dominion over their lesser kin.
As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders,which move across the Elemental Plane of Fire like desert nomads, raiding other communities for treasure.
...The efreet suffer salamanders to serve no other master; when efreet encounter salamanders dedicated to the cults of Elemental Evil, they slay them rather than taking them as slaves...
Funny how much work you will do to defend changes you happen to like or at least, not disapprove of, since you are so concerned that lore not be changed. Here, we have a clear case of lore being changed. Heck, we no longer even have a stat block for Salamander nobles, something the game has had in core since 2e. And that's perfectly fine.
Would almost seem like "important changes" depends pretty heavily on how much someone likes or dislikes the changes.
IOW, 5e CHANGED the lore. And you're perfectly fine with it. Why? Why is this change perfectly acceptable, when other changes aren't. If lore is important, how do you distinguish between important and unimportant lore? What's the criteria?