Your whole argument was based on the fact that mechanics were held in a higher regard than lore... your supporting arguments have based around how much lore has changed throughout the editions and yet lore changing more than mechanics (i.e. being held in lower regard by the designers and developers of the game) doesn't summarize your argument...is that what you are claiming now?
Since you apparently missed some steps... Here, let me go back to some examples I used
in a prior post and highlight the obvious.
Alignment (my mummies example) is both lore and game mechanics. Previous lore, prior to the mummy change, had mummies as being good-aligned and created through positive energy.
Grues were entirely different beings with no lore attaching them to the Far Realm in 3E. If I remember correctly, lore-wise they were attached to the elemental planes in some manner. I might be mistaken on this, but I know it had nothing to do with the Far Realm. This, in turn, was reflected in their game mechanics, which had them elemental creatures (again, if my memory is accurate; I don't feel like digging out the book and checking).
The lore of Eberron
hasn't changed, and yet I cited the change in game mechanics as making that setting impossible to play. Citing this as an argument that lore has changed more than game mechanics
makes no sense, and serves as proof you are completely mistaken about the nature of my argument.
Which weapons in 3e & 5e had the Brutal property again?
I thought you were going to point out piercing/slashing/bludgeoning.
I'll give you that one. You have me there.
SO the mechanics to determine AC were different.
Nope. It's still take the base DC, add the relevant bonuses, and then you have your result.
So your actual claim is that base AC didn't change because AC actually did...
My actual claim is that the mechanics of determining AC didn't change, just what goes into each category.
Yep and I've provided examples of mechanics changing...again what is your proof that they hold mechanics in higher regard as opposed to canon?
Already provided. Here are the posts where you can find it:
http://www.enworld.org/forum/showth...quot/page132&p=6971286&viewfull=1#post6971286
http://www.enworld.org/forum/showth...quot/page133&p=6972087&viewfull=1#post6972087
Plus this very post. Unless, of course, you are arguing that Eberron lore has changed massively to account for the changes in 5E, you're going to have trouble with trying to explain how they could care about lore as equal to game mechanics when they make a game mechanics design choice that completely destroys one of the essential elements of one of their settings.
If your assertion is that they hold cannon in higher regard... your examples are all numerous ways in which cannon has changed... I think it's reasonable to assume you're trying to drive home the fact that it changes more often. But maybe I was totally off base if so then I've mis-stated your earlier assertion... what exactly is listing out changes to lore proof of again? especially since we have just as many changes to mechanics...
One of my examples is a setting that didn't change lore between editions and relied on mechanics that no longer exist in 5E. The purpose was to illustrate that they don't hold canon as important as game mechanics by demonstrating a setting which you
cannot play in 5E without extreme alterations to the setting itself.
All of the other lore changes I cited in our conversation were also game mechanics changes; alignment is both lore and game mechanics, since there are game mechanics which require alignment to have certain effects. That is why the mummy change is important; it shows they considered the game mechanics of making all undead evil to be more important than the lore of mummies being good.
My citing of them not doling out further lore is more to show that, despite any words about lore being important they are making no effort to get it out to us within the game. That's how little regard their actions give it.