JeffB
Legend
*I have not read all the posts, excuse me if I'm being repetitive*
For me 2E started to become "not old school D&D " with the PO books- at least when we are talking rules. I never have understood the rifts between the anti- 2E folks and pro-2E crowd when it comes to core rules- My personal feeling is 2E (core) rules were closer to how most AD&D games were actually played. Barring the loss of demons & devils for awhile, I think the rules changes both major and minor were mostly an improvement.
I think (obviously) where 2E differed was in the types of material produced for it. The module died and the campaign setting (and dozens of supplements for it each year) flourished. However the actual change in gameplay (more story driven, less..err..gygaxian?) was something that started up in the early 1980s with the release of the DL modules and was on the increase every year thereafter. And many of the latter day 1E supplements were as full of broken rules and general wonkiness as the worst 2E stuff. Things like the "suvival guides", and "(campaign setting) Adventures" as well as just a load of bad modules/adventure material. In fact during 1E's latter days, by far the best materials TSR was producing, IMO , were the early Forgotten Realms books (the OGB and FR1-6-ish). Unfortunately that line eventually suffered the same fate as most late 1E products and became the leader of badly written, unbalanced, error ridden products for 2E's life.
For me 2E started to become "not old school D&D " with the PO books- at least when we are talking rules. I never have understood the rifts between the anti- 2E folks and pro-2E crowd when it comes to core rules- My personal feeling is 2E (core) rules were closer to how most AD&D games were actually played. Barring the loss of demons & devils for awhile, I think the rules changes both major and minor were mostly an improvement.
I think (obviously) where 2E differed was in the types of material produced for it. The module died and the campaign setting (and dozens of supplements for it each year) flourished. However the actual change in gameplay (more story driven, less..err..gygaxian?) was something that started up in the early 1980s with the release of the DL modules and was on the increase every year thereafter. And many of the latter day 1E supplements were as full of broken rules and general wonkiness as the worst 2E stuff. Things like the "suvival guides", and "(campaign setting) Adventures" as well as just a load of bad modules/adventure material. In fact during 1E's latter days, by far the best materials TSR was producing, IMO , were the early Forgotten Realms books (the OGB and FR1-6-ish). Unfortunately that line eventually suffered the same fate as most late 1E products and became the leader of badly written, unbalanced, error ridden products for 2E's life.