Charlaquin
Goblin Queen (She/Her/Hers)
Do your adventures not consist of scenes connected by transitions?See, I disagree that every adventure is a delve, even in that sense.
Do your adventures not consist of scenes connected by transitions?See, I disagree that every adventure is a delve, even in that sense.
A delve is what you do in a dungeon. A crawl is what you do on a hex map. A creep is that one player nobody really likes but hasn’t caused enough problems to justify kicking them out yetP.S. What is the difference between a Delve, a Creep and a Crawl? The similarity is they are all great fun in the right circumstances.
I like environments that tell the story of a location though. Even simple things like finding a painting of an npc in one room and later encountering the ghost of that npc in anotherRooms aren’t interesting. Scenes are interesting. If your room isn’t also a scene, it should just be a transition.
Those sounds like scenes to me.I like environments that tell the story of a location though. Even simple things like finding a painting of an npc in one room and later encountering the ghost of that npc in another
Ha! I of course, disagree. They are all terms of dungeon advances for me. Creep and Crawl meaning virtually the same thing. (in my opinion). I have not unfortunately been involved with a Hex Crawl in my years. (weird). Delve is a word that covers what my origional thought of a dungeon crawl would be like.A delve is what you do in a dungeon. A crawl is what you do on a hex map. A creep is that one player nobody really likes but hasn’t caused enough problems to justify kicking them out yet![]()
I like environments that tell the story of a location though. Even simple things like finding a painting of an npc in one room and later encountering the ghost of that npc in another
It may be scenes, but it's also just good basic Dungeon design. Dungeons work best when, on top of whatever else players are doing in the dungeon, unravelling the mystery of the dungeon, what it is, how it works, what the history is, is a part of the game.Those sounds like scenes to me.
Agreed!It may be scenes, but it's also just good basic Dungeon design. Dungeons work best when, on top of whatever else players are doing in the dungeon, unravelling the mystery of the dungeon, what it is, how it works, what the history is, is a part of the game.