Do you do the brew?

Jeph

Explorer
Do you homebrew?

Do you play any homebrew rpgs? have you made any? ran any?

If so, what were the mechanics like? Was it based off of Fudge or some other free, popular gaming engine (like GURPS Lite)? Was it a DnD clone that used 2d10 instead of 1d20 (gawd, I've seen way to many of those). Was it one of the games where characters have skill represented by a number of d6, and roll against a TN? What was the combat system like?

I ask because I am in the process of creating a Homebrew game myself, and want to develop it a bit more. Please, give me information!
 

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We tried a Fading Suns-derived game using *heavily* modified GURPS rules.

Sucked.

We also tried an Aria-type game, where you played both a PC and an entire culture.

Sucked hard.
 

I think every gamer gets the "make my own game system" bug every now and them. Some of them never lose it and end up getting hired (and laid off) by WotC.

I'm drawing a comic book instead.

But my personal setting is as homebrew as possible. It doubles as my comic setting *grin*.
 



Did homebrew.

Ran a game of Age of Heroes for 2-3 years. Everybody loved it. The guy who wrote the system used to game with us before he moved (Gleichman @ RPGNet, he has quite a reputation I think :rolleyes: ). The funny thing is that our new players have a bad taste in their mouths for the system and refuse to play it.

It is a good system but can be very, very leathal if you don't balance things well.
 
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Joshua Dyal said:
I will only run homebrew settings. I can't be bothered to homebrew systems anymore, though. Why bother? d20 does everything I need.

Yeah I once created a - % based system wherein stats were determined with d20 amd skills were grouped by proficiency (average of 2 stats) - Power (Str/Con), Agility (Dex/Str), Dexterity (Dex/perception (Per)), Observation (Wis/Per), IQ (Int/Wis), Charisma (Cha/Wis)

Offense and Defense were Dexterity based skills, Armour did DR
and then built on with GURPS-like advantages/disadvantages

Then I found D20 3e and the simple, elegant d20 mechanic dragged me in:)

I'm now working on a method of making a classless/leveless D20 game using Feats (HP feat +d6, Skill training feat+d4) with a new feat gained for each 2000xp...

As for settings always use my own...
 


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