Do you enforce "the call of nature"?


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How can you not have sewers? If there are no sewers, where do you put the wre-rats? The serpent people? How do thieves cross unseen from one side of the city to the other? How else can you havetraditional dungeon adventuring inside the city walls?

Sewers are as much a part of D&D as...well...dungeons.

Anyway, IMC there are sewers, which are mostly built as storm sewers (especially in places like Freeport) but generally have a lot of other stuff dumped into them anyway. Highgate (which is a renamed Bluffside) uses gelatinous cubes to take care of the waste products - last time my PCs were down there there was rumor of a 'rogue cube' that had gotten loose.

J
 


Liquidsabre said:
Lol, why do you think Portable Holes were originally created for!? Wizards had to go in the sanctity, privacy, and safety of their own homes afterall! :p

Eeeewwww!!!

Can you imagine the look on the Characters faces when they have killed the evil Necromancer and have discovered his portable hole carefully in the privvy. The Characters Gleefully stick their hands in to find out what treasures await them...
 


Its been a long time since I have maped a place down to the last hallway and closet, now I just map out a few rooms and halls where something interesting is and leave the rest to "you move through the castle halls". It saves time when I'm creating adventures.
 

Liquidsabre said:
Lol, why do you think Portable Holes were originally created for!? Wizards had to go in the sanctity, privacy, and safety of their own homes afterall! :p
Actually, we found a bag of devouring that my character used for that purpose (among others).
 

I was DMing my son and a couple of his friends thru a Dungeon mag adventure. They run all over the mountain, looking for the goblins. Eventually, having covered almost every part of the mountain, they reach the plaque commemorating the long dead goblin cleric that leapt off the cliff. I'm reading the section of the adventure, making sure I'm not forgetting anything. I get to the part about the juvenile dire bat in the cave at the bottom of the cliff and think "they're never going there, and they'll never provoke it, so no problem," when one of the PCs yells out (I mean yells...) "Hey! It's been 6 days on this mountain, and we never went to the bathroom once!"

My jaw drops, as 3 teenagers exchange ridiculous scatologic jokes and boasts (yes, who can poo the farthest...). I've never had PCs go to the bathroom in 25 years of gaming. I'm completely unprepared. But I roll the attitude die to see how the dire bat takes it (he's angry). Soooooo... junior dire bat attacks half naked PCs! Bites the monk in the butt. Wins initiative, bites the cleric in the butt, taking him to 1 hp. Monk spends turn pulling up drawers, cleric runs. Fighter clobbers the dire bat.

Cleric player, marking off a CLW, deadpans, "he ripped me a new a******."
PS
 

It seems that my players have their characters wait for huge sections of the campaign, saving their bodily functions until they find the altar of a deity they don't like. Then it's defacation without cessation. ;)
 


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