Festivus
First Post
I was reading the excellent running commentary on PCats 4E game and spotted something he said about "I know we will win in 40 minutes". It got me thinking, how often does the party flee a battle that is obviously unwinnable?
Have you ever "cut and run" from a battle in D&D, or do you heroically die with a total party kill? (By cut and run, I mean cut your losses, leave to fight another day in case the colloquialism is lost on some from other parts of the globe)
I have seen something way too powerful for our group, and left the party to their doom after round 3... only to have a grumpy party (even when I make my knowledge checks, know it's far too powerful for us and stated in the game that they should run in no uncertain terms).
How about you? How did it make the rest of the group feel when you did so? Did they stay and slog it out? What was the aftermath? As a DM, how do you go about hinting to the players that the party is in way over it's head?
Have you ever "cut and run" from a battle in D&D, or do you heroically die with a total party kill? (By cut and run, I mean cut your losses, leave to fight another day in case the colloquialism is lost on some from other parts of the globe)
I have seen something way too powerful for our group, and left the party to their doom after round 3... only to have a grumpy party (even when I make my knowledge checks, know it's far too powerful for us and stated in the game that they should run in no uncertain terms).
How about you? How did it make the rest of the group feel when you did so? Did they stay and slog it out? What was the aftermath? As a DM, how do you go about hinting to the players that the party is in way over it's head?