pawsplay
Hero
I disagree. Withdrawing is a full round action, and you can only move one full move action. Your opponent can, on their turn, just walk up to you and hit you (or charge you, if they prefer). Withdrawing is only good in the real short term, IMO.
I'm not sure I get you.
Actions In Combat :: d20srd.org
Withdrawal allows you to move double your movement. They can only reach you if they charge, which requires open ground. If there's open ground, you can run and they can't reach you.