dpdx
Explorer
Going through the adventure modules, we got the standard stuff we looted - er, captured from our villainous opponents, some of it magical, but it wasn't until we deviated from the adventure path (after Speaker in Dreams) and conquered Return to White Plume Mountain (converted 2e module) that we got true wondrous items. We couldn't use most of them, but those we didn't (insert WPM spoiler here) we sold, and the haul in gems, gold and platinum was enough to get, upon our return to our communities, commissioned magical items we DID want.
Getting usable magic items seems to me to be the only way a PC can survive the challenges of the upper levels. Somehow, cross-classing my ranger to fighter for the Quickdraw feat at 10th just isn't enough to instill me with confidence going into the Heart of Nightfang Spire, but the +2 Longsword of Icy Burst, with a Bag of Tricks, a +2 Composite Longbow of Flaming Burst, and a Hat of Disguise, makes my PC comfortable enough to survive even the most urban of environments...
Getting usable magic items seems to me to be the only way a PC can survive the challenges of the upper levels. Somehow, cross-classing my ranger to fighter for the Quickdraw feat at 10th just isn't enough to instill me with confidence going into the Heart of Nightfang Spire, but the +2 Longsword of Icy Burst, with a Bag of Tricks, a +2 Composite Longbow of Flaming Burst, and a Hat of Disguise, makes my PC comfortable enough to survive even the most urban of environments...