Piratecat
Sesquipedalian
ForceUser said:A campaign set against the White Kingdom of the Ghouls, for instance, doesn't much allow for a cool rogue character to shine. Notice there are no rogues in P-Kitty's campaign.
Yeah, but there is a hunter of the dead.
You know, if there WAS a rogue, this adventure would have been significantly different. I would have changed a bunch of stuff around in order to make sure that there were opportunities for a rogue to have fun, or maybe give out a weapon that allows sneak attacking of undead. Otherwise I would have had a really unhappy player on my hands, and justifiably so.
I think it's the DM's job to change the plot around so that everyone has a chance in the spotlight, and everyone has a chance to shine. I learned this from Sagiro, who has been fantastic about spreading around character-centric plot threads evenly.
Last edited: