Do you get the chance to shine in the game?

Darklone

Registered User
I know several other DMs in the area... and most of them tend to play rather group oriented characters who prefer to shine by supporting the others. They don't seem to crave spotlight time.

Is that similar for you guys?
 

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ThoughtBubble

First Post
Darklone said:
I know several other DMs in the area... and most of them tend to play rather group oriented characters who prefer to shine by supporting the others. They don't seem to crave spotlight time.

Is that similar for you guys?

Actually, I crave spotlight time so much it hurts, but usually just ignore it and try to contribute to the group as a whole. Generally I fill out areas that need filling, and serve as the throughful reminder sort of guy.

Typically, though, I havn't had a chance to shine in the games I'm in, probablly because of the above.
 

spectre72

First Post
In our campaign I am playing a female gnome monk\psion.

In a session last year we had snuck into a dwarven fortress held by invading hoards led by a number of giants to open the gate from within.

I think my character was monk 6\psion 1 at the time.

My little gnome held the door of the gatehouse for several rounds against a number of giants who tried every tactic immaginable including grappling and one that tried to bull rush her and failed.

They tried everything to get her out of the doorway, but she held them off until reinforcements could arrive.

It was a scarry combat, but even though she was knocked down to single digits in HP a couple of times she held the door.

The GM just didn't realize that with a good AC to start with, her bonus vs giants, and inertial armor that she could hold the door.

He had thought we would flee the gatehouse after opening the gate, but we stayed in position and attacked the giants to keep the gate open until the army arrived.

It was a good thing too as the giants were not very happy that we had opened the gate for the army sitting on the plain outside.

This doesn't mean that I was the only character who participated in the battle. Any time you are in a situation like this it doesn't hurt to have a devestating archer and a good mage at your back softening up the giants as they attacked you :heh:
 

hong

WotC's bitch
spectre72 said:
In our campaign I am playing a female gnome monk\psion.

In a session last year we had snuck into a dwarven fortress held by invading hoards led by a number of giants to open the gate from within.

I think my character was monk 6\psion 1 at the time.

My little gnome held the door of the gatehouse for several rounds against a number of giants who tried every tactic immaginable including grappling and one that tried to bull rush her and failed.

They tried everything to get her out of the doorway, but she held them off until reinforcements could arrive.

It was a scarry combat, but even though she was knocked down to single digits in HP a couple of times she held the door.

The GM just didn't realize that with a good AC to start with, her bonus vs giants, and inertial armor that she could hold the door.

He had thought we would flee the gatehouse after opening the gate, but we stayed in position and attacked the giants to keep the gate open until the army arrived.

It was a good thing too as the giants were not very happy that we had opened the gate for the army sitting on the plain outside.

This doesn't mean that I was the only character who participated in the battle. Any time you are in a situation like this it doesn't hurt to have a devestating archer and a good mage at your back softening up the giants as they attacked you :heh:
That sounds effin' cool!


Gnome (high-pitched voice): Fear me! FEEEAAARRRR MEEEE!!!

Giants: Puny runtling! SMASH!

...

...

Giants: Ouch. Must lie down now.
 
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The_Gneech

Explorer
I have a problem with a player who keeps being given chances to shine and sabotaging them ... like with his archer-specialist ranger with favored enemy: orcs ignored the widespread hoard of orcs and instead engaged the big honkin' troll in melee (sans fire or acid), leaving the fireball-tossing wizard to have to take them out in groups of three...

...or when, playing Deadlands d20 with two characters (one mad scientist, one gunslinger) he had the mad scientist get into the gunfight...

...or when his rogue went solo into straight-up combat with a pair of orcs weilding battleaxes...

How do you get somebody to play to his strengths instead of his weaknesses?

-The Gneech :uhoh:
 


Thanee

First Post
Elf Witch said:
Its now back to the drawing board. To see what I can come up with now.

Unless you have already done so in your last couple characters...

Try a bard. :)

Unless the wizard already is an enchanter, focusing on the enchantment spells, which the bard gets one level earlier (so, thanks to slower progression about the same time as a wizard), some cure and other useful and fun stuff, plus social skills, of course.

Also bard songs are cool with a large party! :D

Bye
Thanee
 

Kastil

Explorer
I was discussing this with my buddy the other day after another TPK by my husband as DM. I like making detailed backgrounds for my characters and we use a posting board to add info here and there but it seems like everytime I make a decent one, it never gets used in any faction.

Now I really can't use my huband's first campaign as a reference. That campaign was doomed before it started because the players were not given any choice on what path they wanted to go to. 13 sessions later, TPK. Of course it was probably fate. I played my first cleric (a class I don't care for personally) and she failed everytime she tried to turn the undead.

The second campaign he let everyone vote on where the campaign would be set in to give us more of a say this time and not force our hand. We settled on Freeport. Seeing as my husband really doesn't DM that often (this his second time in the 13 years we've been married), I decided I'd try to make his life a little easier. I made a character from Freeport and read the book thoroughly so I could fill in details for him. Since the campaign would be having the character sail in to Freeport, (this giving the characters enough time to interact) I had my character be shanghai'ed off the island and now just returning after a five year lag. This was the first character in a while (besides my Friday game on hiatus) that I was really getting into.

My husband is a big module user and since he didn't have the first module for Freeport he decided to do a little side quest. No big, it will hopefully bump us up a level since once again we started at 1st level. Everything seems to be going a lot of better compared to the last game. Then I miss a session and the character who my character has been shagging (hey, he's been gone a while, what can I say?) sees something in the water while we're on this island. Since my character is in NPC mode(and building sand castles no less!), he did not react like I would have had I been there. Thus 'the thing' gets away.

Next session I'm back and the group is underwater.........I'm thoroughly confused as to why we went underwater here but I'll play along. Enter the CR2 & CR3+familiar (did I mention we're a party of 4 at 1st level? Okay one guy was 2nd at this time but still...). They breath water, we do not. So you have to leave and gulp air. The person who plays the cleric isn't sure if he can cast spells underwater so he doesn't heal anyone. One by one, we fall. This one lasting a mere 9 sessions.

I'm sorry, I think this is too much for our group level IMHO. Sure, if the cleric heals, it helps but the CR3 is also a spell flinger and healing only goes so far at 1st level. We've never played in a campaign where we had to fight underwater so the rules are murky and my husband doesn't offer any info unless prodded with a stick. It could have been a learning experience instead another TPK and another character concept down the crapper.

My husband has hung up his DM hat and is handing the group back to the original DM. I'm so soured after all my previous work on characters has been for naught, I don't feel like coming up with another concept.
 

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