Do you get to save vs. an effect before it harms you?


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Ok that's good to know. In the event we played that they had to be effected by it at least once but it didn't cause any PC deaths or anything so no foul.

That would also make many of the special powers that grant saving throws kinda useless. Or the Dreadnaught special ability. ;)

Bye
Thanee
 

That would also make many of the special powers that grant saving throws kinda useless. Or the Dreadnaught special ability. ;)

Bye
Thanee

Oh there was never question in my mind that the effect would have to apply in that circumstance. It just seemed a bit strange that the effect would never have an effect based only on its timing, with no power expended to grant such an extra save.
 


I have noticed this. It is almost as sad to throw out that single target ability that applies a (save ends) and have them save first shot as it is to miss entirely.

The only way this happens tho is from some sort of attack off the power user's turn.

That means an at-will at most, or some sort of melee basic attack.

Players don't get save ends riders on at-wills, and are lucky to even find them on encounter powers.

This means that the only sadface in the room is the monster. Frankly tho, putting riders on the basic attack is part of monster design. In some cases the condition is useful against an enemy (weakened, blinded, immobilized, prone can all affect the player's remaining turn) and the monster is balanced that way. In other cases, the effect is something like ongoing damage, which isn't that much of a threat.

Here's the funny thing. Chances are, that player was going to be attacked -again- by that ability, except on the monster's turn.

So who cares if the player -can- save? There's a decent chance he'll get that condition back on the next turn regardless.

Let the damn player be a hero.
 

I think you misunderstood. I was saying, in general, that if someone saves vs your effect on their first shot, having only suffered the effects once, it is a sad thing, and just about as bad as not hitting at all. Obviously a little exaggeration going on there, but I think I'm allowed that.

Jay
 

There is a warlock power in Arcane Power (don't recall which the name,) that specifies that the target must take the ongoing damage once before it saves against the effect. IIRC, the power is a triggered immediate interrupt.
 


There is a warlock power in Arcane Power (don't recall which the name,) that specifies that the target must take the ongoing damage once before it saves against the effect. IIRC, the power is a triggered immediate interrupt.

How does it interact with the Warden ability?
 

Both the Hit: and Miss: use this wording:

The target cannot save against this power until it takes the ongoing psychic damage at least once.

It's pretty obvious how it interacts with Font of Life, with Bonus saving throws, with anything that does that sort of thing: No ongoing damage taken yet, no saving throws.

Mind you, it's a player ability, so it doesn't get to interract with these things much.
 

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