I have noticed this. It is almost as sad to throw out that single target ability that applies a (save ends) and have them save first shot as it is to miss entirely.
The only way this happens tho is from some sort of attack off the power user's turn.
That means an at-will at most, or some sort of melee basic attack.
Players don't get save ends riders on at-wills, and are lucky to even find them on encounter powers.
This means that the only sadface in the room is the monster. Frankly tho, putting riders on the basic attack is part of monster design. In some cases the condition is useful against an enemy (weakened, blinded, immobilized, prone can all affect the player's remaining turn) and the monster is balanced that way. In other cases, the effect is something like ongoing damage, which isn't that much of a threat.
Here's the funny thing. Chances are, that player was going to be attacked -again- by that ability, except on the monster's turn.
So who cares if the player -can- save? There's a decent chance he'll get that condition back on the next turn regardless.
Let the damn player be a hero.