Do You Give XPs Twice for a Creature That's Been Raised?

I could totally see the Knights of the Dinner Table exploiting this as much as possible.

"Kewl, he's waking up again. Get the axe ready, I'm 75 EP's from 8th level"
 

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If the creatures had some inherent ability of their own that allowed themselves to come back to life then I'd say only once (since it is all part of that same pack of abilities that you are fighting for that CR9).

But that is not the situation in this case ...


(In fact, I can't think of any creatures off the top of my head that do this... closest comparision I could make is fast healing / regenerating creatures that may fall down apperently dead but then come back to "life" so to speak.)
 



Aluvial said:
As for the campaigns deadliness raising... it has already happened. As soon as I brought them back from the dead, one player says, "I will now always take the time to chop the head from each of my fallen foes..."

But believe me, if that starts to happen, it starts to happen both ways... no more of the bad guys letting unconscious foes off the hook because they are defeated.... this is my usual policy, and I always reasoned that if a PC goes to negatives, he is no longer a threat, the creature who defeated him would move to a 'live' target and play would move on.

Of course many more times than not, the PC would get a Cure spell mid-battle and would again be in the fray!

If they start chopping heads, so will I!

No offense, but that seems to me like a pretty unfair and metagame way of punishing your players for permanently killing off your NPCs... Unless your player is talking about taking the time to start cutting off heads in the middle of combat, the two situations are not equivalent.

A better analogy would be having the enemies destroy the characters' bodies after a TPK instead of allowing them to be found and resurrected, or found, raised and imprisoned, etc., and that's certainly a serious possibility in a world where people are worried about the effects of Raise Dead.

On the other hand, simply having the opponents abandon their sense of self-preservation and waste time hacking away at dead or dying characters to make sure they're below -10 while there are other threats present is not really appropriate except for especially bloodthirsty or bestial enemies, and just seems a little petty...
 


In the game we play in, we've taken to decapitating enemies in order to avoid their being raised. Mostly we only do it to high mucky-mucks, reasoning that the bad guys won't waste resources to bring peons back from the dead. I would expect the bad guys to do something similar to us: in the past, they've raised our corpses as zombies, but I wouldn't be surprised to see them incinerating any future corpses they harvest from us. :D

Again, though, that's different from doing a CDG in the middle of combat. We don't generally do this to the bad guys (except in exceptional circumstances), and they generally don't do this to us. It's usually poor tactics to do so.

Daniel
 

fba827:
Your approach seems to make sense if the creature would be able to revive itself in the same encounter, but compare it to a recurring villain that has the habit to teleport out of danger every time he is near dead - if his plans are foiled, he is defeated, at least this time.

If a creature has the ability to return back to existence (like Ghosts do), I might give even Extra "Story XP" if the group is able to end this once and for all...
Usually because they have to do a bit more than just outright killing the creature (in case of a Ghost, they would have to figure out the reasons why he still is there, a recurring villain might require you to find him when he is unprepared for flight or something like that...)

Mustrum Ridcully
 

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