soviet
Hero
"It's not what a movie is about, it's how it is about it." - Roger Ebert
To me, this is the essential point.
I designed a generic game (Other Worlds). It can do absolutely any genre. But it will do them in an Other Worlds way, where character backgrounds matter, players have a certain level of narrative authority, and story logic has weight.
What it can't do is detailed resource management or grid-based tactical combat. But that isn't genre that's playstyle.
To me, this is the essential point.
I designed a generic game (Other Worlds). It can do absolutely any genre. But it will do them in an Other Worlds way, where character backgrounds matter, players have a certain level of narrative authority, and story logic has weight.
What it can't do is detailed resource management or grid-based tactical combat. But that isn't genre that's playstyle.







